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Part of Marvel Super Heroes
·
Legendary Creature — Spider Dinosaur Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spider-Rex, Daring Dino
0%
Live Inclusion
Times Brought
175
Decks Running
82
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
8%
T4
0%
T5
75%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
46%
(8 / 24 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
176 brought · 81 playersBrought to game
176
Ever drawn
39
Reached battlefield
22
Still on board at game end
12
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.3pp
Players who cast this card win 18% of the time (n=20) , vs 19% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -18.3pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances4.7%
Library
27.9%
Battlefield
27.9%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
28 decks
-
2
Pantlaza, Sun-Favored
6 decks
-
3
Miles Morales // Ultimate Spider-Man
4 decks
-
4
Peter Parker // Amazing Spider-Man
4 decks
-
5
Shelob, Child of Ungoliant
4 decks
-
6
Atla Palani, Nest Tender
3 decks
-
7
Blech, Loafing Pest
2 decks
-
8
Spider-Man, Miles Morales
2 decks
-
9
Beorn the Fierce
1 decks
-
10
Black Panther, Vanguard
1 decks
Card text
Spider-Rex, Daring Dino
Legendary Creature — Spider Dinosaur Hero
Reach, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
6 / 6
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.