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Part of Marvel Super Heroes
·
Legendary Creature — Spider Dinosaur Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spider-Rex, Daring Dino
0%
Live Inclusion
Times Brought
228
Decks Running
106
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
7%
T4
7%
T5
72%
T6-9
10%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
45%
(8 / 29 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
229 brought · 102 playersBrought to game
229
Ever drawn
50
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 22% of the time (n=24) , vs 18% when it never left the library (n=146).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -13.1pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
27.8%
Battlefield
25.9%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
37 decks
-
2
Pantlaza, Sun-Favored
6 decks
-
3
Miles Morales // Ultimate Spider-Man
5 decks
-
4
Shelob, Child of Ungoliant
5 decks
-
5
Peter Parker // Amazing Spider-Man
4 decks
-
6
Atla Palani, Nest Tender
3 decks
-
7
Gishath, Sun's Avatar
3 decks
-
8
Spider-Man, Miles Morales
3 decks
-
9
Blech, Loafing Pest
2 decks
-
10
Ghalta, Primal Hunger
2 decks
Card text
Spider-Rex, Daring Dino
Legendary Creature — Spider Dinosaur Hero
Reach, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
6 / 6
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.