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Spider-Rex, Daring Dino card art
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Spider-Rex, Daring Dino

{4} {G} {G} · Legendary Creature — Spider Dinosaur Hero · Marvel Super Heroes Commander (MSC)
Times Brought
193
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spider-Rex, Daring Dino card

Spider-Rex, Daring Dino

{4} {G} {G}
Legendary Creature — Spider Dinosaur Hero
Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
6 / 6
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Narendra Bintara Adi

Final zone distribution

39 instances
20.5%
Battlefield
25.6%
Graveyard
10.3%
Exile
43.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

193 brought · 85 players
Brought to game
193
Ever drawn
38
Reached battlefield
20
Still on board at game end
8

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 35% of the time (n=17) , vs 25% when it never left the library (n=121).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval -1.7pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
0%
T4
15%
T5
65%
T6-9
20%
T10+
Median 7.0 P25 6 · P75 8 · max 14
On curve 40% (5 / 20 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.