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Part of Marvel Super Heroes
·
Legendary Creature — Spider Dinosaur Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Spider-Rex, Daring Dino
Times Brought
193
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spider-Rex, Daring Dino
Legendary Creature — Spider Dinosaur Hero
Reach, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
6 / 6
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Narendra Bintara Adi
Final zone distribution
39 instances20.5%
Battlefield
25.6%
Graveyard
10.3%
Exile
43.6%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
34 decks
-
2
Pantlaza, Sun-Favored
6 decks
-
3
Miles Morales // Ultimate Spider-Man
5 decks
-
4
Ghalta, Primal Hunger
3 decks
-
5
Scarlet Spider, Ben Reilly
3 decks
-
6
Shelob, Child of Ungoliant
3 decks
-
7
Blech, Loafing Pest
2 decks
-
8
Gishath, Sun's Avatar
2 decks
-
9
Indominus Rex, Alpha
2 decks
-
10
Peter Parker // Amazing Spider-Man
2 decks
The "good card" funnel
193 brought · 85 playersBrought to game
193
Ever drawn
38
Reached battlefield
20
Still on board at game end
8
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 35% of the time (n=17) , vs 25% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -1.7pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
15%
T5
65%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
40%
(5 / 20 cast on T6)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.