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Part of Marvel Super Heroes
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Legendary Creature — Spider Human Spy Hero
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Marvel Super Heroes (MSH)
Live Play Data
Spider-Woman, Secret Agent
0%
Live Inclusion
Times Brought
172
Decks Running
52
Median Cast Turn
7
Drawn → Played
78%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
0%
T4
24%
T5
62%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
5%
(0 / 21 cast on T4)
Cast same turn as drawn
40%
The "good card" funnel
172 brought · 47 playersBrought to game
172
Ever drawn
27
Reached battlefield
21
Still on board at game end
8
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.4pp
Players who cast this card win 18% of the time (n=21) , vs 22% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.9pp; 95% confidence interval -21.4pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
29 instances27.6%
Battlefield
48.3%
Graveyard
6.9%
Exile
17.2%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
25 decks
-
2
Captain America, Team Leader
8 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
4
Captain America, Living Legend
2 decks
-
5
King T'Challa // Black Panther, Hope Enduring
2 decks
-
6
Gwen Stacy // Ghost-Spider
1 decks
-
7
Infinite Guideline Station
1 decks
-
8
Jodah, the Unifier
1 decks
-
9
Kratos, Stoic Father
1 decks
-
10
Namor, Atlantean King
1 decks
Card text
Spider-Woman, Secret Agent
Legendary Creature — Spider Human Spy Hero
Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
1 / 4
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Pauline Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.