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Spiked Corridor // Torture Pit card art
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Spiked Corridor // Torture Pit

{3} {R} {3} {R} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror Commander (DSC)
0%
Decklist Inclusion
Times Brought
167
Decks Running
96
In Decks
571
Decklist Inclusion
0%
Format
Card text
Spiked Corridor // Torture Pit card

Spiked Corridor

{3} {R}
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Torture Pit

{3} {R}
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Arthur Yuan

Final zone distribution

36 instances
50.0%
Battlefield
19.4%
Graveyard
2.8%
Exile
27.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

168 brought · 92 players
Brought to game
168
Ever drawn
35
Reached battlefield
23
Still on board at game end
18

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.1pp

Players who cast this card win 34% of the time (n=22) , vs 25% when it never left the library (n=121).

Observed gap +9.5pp; 95% confidence interval -10.1pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
13%
T3
9%
T4
13%
T5
48%
T6-9
13%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 83% (3 / 23 cast on T8) Cast same turn as drawn 22%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.