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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Spiked Corridor // Torture Pit
0%
Decklist Inclusion
Times Brought
167
Decks Running
96
In Decks
571
Decklist Inclusion
0%
Format
Card text
Spiked Corridor
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Torture Pit
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Arthur Yuan
Final zone distribution
36 instances50.0%
Battlefield
19.4%
Graveyard
2.8%
Exile
27.8%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
65 decks
-
2
Marina Vendrell
6 decks
-
3
The Lord of Pain
6 decks
-
4
Kratos, God of War
2 decks
-
5
Nekusar, the Mindrazer
2 decks
-
6
Raphael, Fiendish Savior
2 decks
-
7
Klothys, God of Destiny
1 decks
-
8
Mishra, Claimed by Gix
1 decks
-
9
Norin the Wary
1 decks
-
10
Obosh, the Preypiercer
1 decks
The "good card" funnel
168 brought · 92 playersBrought to game
168
Ever drawn
35
Reached battlefield
23
Still on board at game end
18
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 34% of the time (n=22) , vs 25% when it never left the library (n=121).
Observed gap +9.5pp; 95% confidence interval -10.1pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
13%
T3
9%
T4
13%
T5
48%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
83%
(3 / 23 cast on T8)
Cast same turn as drawn
22%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.