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Spiked Corridor // Torture Pit card art
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Spiked Corridor // Torture Pit

{3} {R} {3} {R} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror Commander (DSC)
Times Brought
324
Decks Running
170
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spiked Corridor // Torture Pit card

Spiked Corridor

{3} {R}
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Torture Pit

{3} {R}
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Arthur Yuan

Final zone distribution

83 instances
1.2%
Library
38.6%
Battlefield
15.7%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

324 brought · 161 players
Brought to game
324
Ever drawn
75
Reached battlefield
40
Still on board at game end
32

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.2pp

Players who cast this card win 26% of the time (n=33) , vs 24% when it never left the library (n=192).

When players drew this card but left it in hand, they won 16% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.2pp; 95% confidence interval -7.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
3%
T2
13%
T3
3%
T4
28%
T5
48%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 7 · max 12
On curve 88% (3 / 40 cast on T8) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.