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Spine of Ish Sah card art
Live Play Data

Spine of Ish Sah

{7} · Artifact · March of the Machine Commander (MOC)
1%
Live Inclusion
Times Brought
471
Decks Running
236
Median Cast Turn
7.0
Drawn → Played
61%
Format

First-cast turn

n=74
0%
T1
1%
T2
1%
T3
5%
T4
15%
T5
58%
T6-9
19%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 61% (13 / 74 cast on T7) Cast same turn as drawn 28%

The "good card" funnel

471 brought · 219 players
Brought to game
471
Ever drawn
122
Reached battlefield
74
Still on board at game end
52

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.5pp

Players who cast this card win 36% of the time (n=68) , vs 22% when it never left the library (n=308).

When players drew this card but left it in hand, they won 18% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval +2.5pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

128 instances
4.7%
Library
40.6%
Battlefield
14.8%
Graveyard
7.0%
Exile
Card text
Spine of Ish Sah card

Spine of Ish Sah

{7}
Artifact
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
March of the Machine Commander (MOC) · Rare · Illustrated by Daniel Ljunggren

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.