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Part of Bloomburrow
·
Artifact
·
March of the Machine Commander (MOC)
Card Preview
Spine of Ish Sah
1%
Decklist Inclusion
Times Brought
317
Decks Running
169
In Decks
1047
Decklist Inclusion
1%
Format
Card text
Spine of Ish Sah
Artifact
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Daniel Ljunggren
Final zone distribution
81 instances4.9%
Library
43.2%
Battlefield
14.8%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
43 decks
- 2 Zhulodok, Void Gorger 18 decks
-
3
Megatron, Tyrant // Megatron, Destructive Force
9 decks
-
4
Mishra, Eminent One
7 decks
-
5
Imskir Iron-Eater
5 decks
-
6
Ragost, Deft Gastronaut
5 decks
- 7 Ultron, Artificial Malevolence 5 decks
-
8
Tony Stark // The Invincible Iron Man
4 decks
-
9
Daretti, Scrap Savant
3 decks
-
10
Magda, Brazen Outlaw
3 decks
The "good card" funnel
317 brought · 159 playersBrought to game
317
Ever drawn
78
Reached battlefield
49
Still on board at game end
35
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 36% of the time (n=47) , vs 23% when it never left the library (n=219).
When players drew this card but left it in hand, they won 18% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.9pp; 95% confidence interval -0.2pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
2%
T2
2%
T3
6%
T4
20%
T5
49%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
59%
(8 / 49 cast on T7)
Cast same turn as drawn
33%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.