collections_bookmark
Part of Bloomburrow
·
Artifact
·
March of the Machine Commander (MOC)
Live Play Data
Spine of Ish Sah
1%
Live Inclusion
Times Brought
778
Decks Running
368
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=117
0%
T1
1%
T2
2%
T3
3%
T4
16%
T5
57%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
58%
(20 / 117 cast on T7)
Cast same turn as drawn
29%
The "good card" funnel
778 brought · 339 playersBrought to game
778
Ever drawn
195
Reached battlefield
117
Still on board at game end
84
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 33% of the time (n=106) , vs 22% when it never left the library (n=505).
When players drew this card but left it in hand, they won 17% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +2.6pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
208 instances4.8%
Library
40.4%
Battlefield
16.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
107 decks
- 2 Zhulodok, Void Gorger 32 decks
-
3
Megatron, Tyrant // Megatron, Destructive Force
21 decks
-
4
Mishra, Eminent One
20 decks
-
5
Daretti, Scrap Savant
12 decks
-
6
Magda, Brazen Outlaw
9 decks
- 7 Karn, Legacy Reforged 8 decks
- 8 Ultron, Artificial Malevolence 8 decks
-
9
Ragost, Deft Gastronaut
7 decks
- 10 Molecule Man 6 decks
Card text
Spine of Ish Sah
Artifact
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.