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Part of Bloomburrow
·
Artifact
·
March of the Machine Commander (MOC)
Card Preview
Spine of Ish Sah
Times Brought
182
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spine of Ish Sah
Artifact
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Daniel Ljunggren
Final zone distribution
37 instances2.7%
Library
43.2%
Battlefield
5.4%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
40 decks
- 2 Zhulodok, Void Gorger 11 decks
-
3
Megatron, Tyrant // Megatron, Destructive Force
6 decks
-
4
Tony Stark // The Invincible Iron Man
4 decks
- 5 Kozilek, the Great Distortion 3 decks
-
6
Magda, Brazen Outlaw
3 decks
-
7
Bosh, Iron Golem
2 decks
-
8
Captain Rex Nebula
2 decks
-
9
Chiss-Goria, Forge Tyrant
2 decks
-
10
Daretti, Scrap Savant
2 decks
The "good card" funnel
182 brought · 115 playersBrought to game
182
Ever drawn
36
Reached battlefield
20
Still on board at game end
16
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 28% of the time (n=17) , vs 23% when it never left the library (n=112).
Observed gap +4.7pp; 95% confidence interval -7.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
5%
T4
20%
T5
55%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
7
· max
18
On curve
80%
(5 / 20 cast on T7)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.