Spine of Ish Sah
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Spine of Ish Sah
Final zone distribution
100 instancesCommanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
90 decks
- 2 Zhulodok, Void Gorger 23 decks
-
3
Megatron, Tyrant // Megatron, Destructive Force
15 decks
-
4
Daretti, Scrap Savant
11 decks
-
5
Magda, Brazen Outlaw
6 decks
-
6
Mishra, Eminent One
6 decks
- 7 Ultron, Artificial Malevolence 5 decks
-
8
Imotekh the Stormlord
4 decks
- 9 Karn, Silver Golem 4 decks
-
10
Sami, Wildcat Captain
4 decks
The "good card" funnel
456 brought · 236 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=40) , vs 24% when it never left the library (n=243).
When players drew this card but left it in hand, they won 23% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +0.2pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.