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Part of Commander Legends: Battle for Baldur's Gate
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#8 in Gruul Commander Staples
Live Play Data
Spire Garden
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
24%
Live Inclusion
Times Brought
6078
Decks Running
2475
Median Cast Turn
3
Drawn → Played
82%
Format
First-cast turn
n=1257
26%
T1
16%
T2
11%
T3
10%
T4
9%
T5
24%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
16
Cast same turn as drawn
68%
The "good card" funnel
6082 brought · 1803 playersBrought to game
6082
Ever drawn
1530
Reached battlefield
1257
Still on board at game end
1172
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 31% of the time (n=1149) , vs 26% when it never left the library (n=3844).
When players drew this card but left it in hand, they won 32% (n=242).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval +2.9pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1677 instances3.3%
Library
69.9%
Battlefield
11.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
115 decks
-
2
Pantlaza, Sun-Favored
91 decks
-
3
Cloud, Ex-SOLDIER
81 decks
-
4
Gishath, Sun's Avatar
68 decks
-
5
Kibo, Uktabi Prince
59 decks
-
6
Heroes in a Half Shell
56 decks
-
7
Bello, Bard of the Brambles
55 decks
-
8
Henzie "Toolbox" Torre
53 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
48 decks
-
10
Rin and Seri, Inseparable
47 decks
Card text
Spire Garden
Land
This land enters tapped unless you have two or more opponents.
: Add
or
.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Salvatorre Zee Yazzie
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.