Spire Garden
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
234 instancesCommanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
24 decks
-
2
Leonardo, the Balance
24 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
23 decks
-
4
Pantlaza, Sun-Favored
23 decks
-
5
Miirym, Sentinel Wyrm
15 decks
-
6
The Ur-Dragon
15 decks
-
7
Heroes in a Half Shell
13 decks
-
8
Rin and Seri, Inseparable
13 decks
-
9
Bello, Bard of the Brambles
12 decks
-
10
Raph & Mikey, Troublemakers
11 decks
The "good card" funnel
1059 brought · 430 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=150) , vs 27% when it never left the library (n=704).
When players drew this card but left it in hand, they won 34% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.6pp; 95% confidence interval -5.9pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=169Full analysis unlocks as more games are tracked. Stats refresh nightly.