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Spire Garden card art
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Spire Garden

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
2871
Decks Running
1447
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spire Garden card

Spire Garden

Land
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Salvatorre Zee Yazzie

Final zone distribution

666 instances
4.1%
Library
70.4%
Battlefield
8.7%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2875 brought · 1142 players
Brought to game
2875
Ever drawn
618
Reached battlefield
496
Still on board at game end
469

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.7pp

Players who cast this card win 25% of the time (n=401) , vs 27% when it never left the library (n=1665).

When players drew this card but left it in hand, they won 28% (n=90).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -4.7pp to +0.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=496
34%
T1
12%
T2
10%
T3
12%
T4
10%
T5
17%
T6-9
4%
T10+
Median 3.0 P25 1 · P75 5 · max 15
Cast same turn as drawn 66%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.