Spire Garden card art
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Spire Garden

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
232
Decks Running
131
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

55 instances
5.5%
Library
76.4%
Battlefield
1.8%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

235 brought · 121 players
Brought to game
235
Ever drawn
52
Reached battlefield
43
Still on board at game end
42

Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

-1.7pp

Players who cast this card win 27% of the time (n=43) , vs 28% when it never left the library (n=165).

95% confidence interval -9.6pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
40%
T1
12%
T2
12%
T3
12%
T4
5%
T5
16%
T6-9
5%
T10+
Median 2 P25 1 · P75 5 · max 12
Cast same turn as drawn 76%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked
Why isn't there more data on this card?

Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.

How is Playgroup Live card data collected?

Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.