collections_bookmark
Part of Outlaws of Thunder Junction
Live Play Data
Spirebluff Canal
Land
·
Outlaws of Thunder Junction (OTJ)
3%
Live Inclusion
Times Brought
831
Decks Running
339
Median Cast Turn
2.0
Drawn → Played
74%
Format
First-cast turn
n=168
32%
T1
19%
T2
13%
T3
7%
T4
2%
T5
25%
T6-9
2%
T10+
Median
2.0
P25
1
· P75
6
· max
13
Cast same turn as drawn
61%
The "good card" funnel
831 brought · 323 playersBrought to game
831
Ever drawn
228
Reached battlefield
168
Still on board at game end
156
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 29% of the time (n=151) , vs 22% when it never left the library (n=502).
When players drew this card but left it in hand, they won 38% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +0.1pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
261 instances3.8%
Library
59.8%
Battlefield
16.1%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
37 decks
-
2
Ghyrson Starn, Kelermorph
21 decks
-
3
Alania, Divergent Storm
8 decks
-
4
Fire Lord Azula
8 decks
-
5
Iron Man, Titan of Innovation
8 decks
-
6
Tony Stark // The Invincible Iron Man
8 decks
-
7
Niv-Mizzet, Parun
7 decks
-
8
Prismari, the Inspiration
7 decks
-
9
Captain Howler, Sea Scourge
6 decks
-
10
Sauron, the Dark Lord
6 decks
Card text
Spirebluff Canal
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Ron Spears
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.