Card Preview
Spirit Loop
Times Brought
128
Decks Running
59
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spirit Loop
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Time Spiral (TSP)
·
Uncommon
·
Illustrated by Wayne Reynolds
Final zone distribution
25 instances4.0%
Library
48.0%
Battlefield
24.0%
Graveyard
24.0%
Hand
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
20 decks
-
2
Eriette of the Charmed Apple
5 decks
-
3
Anti-Venom, Horrifying Healer
4 decks
-
4
Atogatog
3 decks
-
5
Killian, Decisive Mentor
3 decks
-
6
Light-Paws, Emperor's Voice
3 decks
-
7
Pearl-Ear, Imperial Advisor
3 decks
-
8
Kwia Vigorbloom
2 decks
-
9
Uril, the Miststalker
2 decks
-
10
Aerith Gainsborough
1 decks
The "good card" funnel
128 brought · 56 playersBrought to game
128
Ever drawn
23
Reached battlefield
18
Still on board at game end
12
≥ -6.1pp
Players who cast this card win 34% of the time (n=16) , vs 27% when it never left the library (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -6.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.