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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Spiteful Visions
1%
Decklist Inclusion
Times Brought
368
Decks Running
195
In Decks
1151
Decklist Inclusion
1%
Format
Card text
Spiteful Visions
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Brandon Kitkouski
Final zone distribution
97 instances1.0%
Library
45.4%
Battlefield
19.6%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
86 decks
-
2
Nekusar, the Mindrazer
41 decks
-
3
Kardur, Doomscourge
19 decks
-
4
The Lord of Pain
11 decks
-
5
Mogis, God of Slaughter
8 decks
-
6
Winter, Misanthropic Guide
5 decks
-
7
Ob Nixilis, Captive Kingpin
4 decks
-
8
Deadpool, Trading Card
2 decks
-
9
Kaervek the Merciless
2 decks
-
10
Queen Marchesa
2 decks
The "good card" funnel
370 brought · 187 playersBrought to game
370
Ever drawn
92
Reached battlefield
58
Still on board at game end
44
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 25% of the time (n=53) , vs 24% when it never left the library (n=233).
When players drew this card but left it in hand, they won 22% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.0pp; 95% confidence interval -11.1pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
0%
T1
3%
T2
7%
T3
17%
T4
21%
T5
41%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
28%
(10 / 58 cast on T4)
Cast same turn as drawn
32%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.