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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Spiteful Visions
4%
Live Inclusion
Times Brought
580
Decks Running
292
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=99
1%
T1
4%
T2
7%
T3
18%
T4
15%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
30%
(18 / 99 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
582 brought · 278 playersBrought to game
582
Ever drawn
145
Reached battlefield
99
Still on board at game end
76
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 26% of the time (n=85) , vs 25% when it never left the library (n=373).
When players drew this card but left it in hand, they won 19% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -8.2pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances1.3%
Library
49.0%
Battlefield
20.6%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
136 decks
-
2
Nekusar, the Mindrazer
62 decks
-
3
Kardur, Doomscourge
26 decks
-
4
The Lord of Pain
15 decks
-
5
Mogis, God of Slaughter
8 decks
-
6
Winter, Misanthropic Guide
7 decks
-
7
Ob Nixilis, Captive Kingpin
6 decks
-
8
Yurlok of Scorch Thrash
3 decks
-
9
Deadpool, Trading Card
2 decks
-
10
Far Fortune, End Boss
2 decks
Card text
Spiteful Visions
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Brandon Kitkouski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.