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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Rat
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Splinter, Hamato Yoshi
0%
Live Inclusion
Times Brought
143
Decks Running
76
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=20
0%
T1
15%
T2
5%
T3
15%
T4
5%
T5
55%
T6-9
5%
T10+
Median
6.0
P25
4
· P75
7
· max
10
On curve
15%
(3 / 20 cast on T2)
The "good card" funnel
143 brought · 74 playersBrought to game
143
Ever drawn
31
Reached battlefield
20
Still on board at game end
6
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.2pp
Players who cast this card win 9% of the time (n=19) , vs 14% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -19.2pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
17.1%
Battlefield
28.6%
Graveyard
17.1%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
19 decks
-
2
Dark Leo & Shredder
18 decks
-
3
Splinter, Radical Rat
15 decks
-
4
Leonardo, the Balance
6 decks
-
5
Jin Sakai, Ghost of Tsushima
5 decks
-
6
Heroes in a Half Shell
3 decks
-
7
Satoru Umezawa
2 decks
-
8
Ashcoat of the Shadow Swarm
1 decks
-
9
Deadpool, Trading Card
1 decks
-
10
Goro-Goro and Satoru
1 decks
Card text
Splinter, Hamato Yoshi
Legendary Creature — Mutant Ninja Rat
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Ninjas you control get +1/+1.
1 / 3
Teenage Mutant Ninja Turtles (TMT)
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Uncommon
·
Illustrated by April Prime
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.