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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Faerie Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Sprite Dragon
Times Brought
101
Decks Running
57
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sprite Dragon
Creature — Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
1 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Gabor Szikszai
Final zone distribution
31 instances54.8%
Battlefield
29.0%
Graveyard
6.5%
Exile
9.7%
Hand
Commanders that played this card
in tracked games-
1
Firkraag, Cunning Instigator
12 decks
-
2
Bria, Riptide Rogue
7 decks
-
3
Niv-Mizzet, Parun
5 decks
-
4
Veyran, Voice of Duality
4 decks
-
5
Sonic the Hedgehog
3 decks
-
6
Vivi Ornitier
3 decks
-
7
Massimo, the Magician
2 decks
-
8
Arjun, the Shifting Flame
1 decks
-
9
Balmor, Battlemage Captain
1 decks
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10
Brudiclad, Telchor Engineer
1 decks
The "good card" funnel
101 brought · 57 playersBrought to game
101
Ever drawn
27
Reached battlefield
24
Still on board at game end
17
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 24% of the time (n=18) , vs 24% when it never left the library (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +-0.0pp; 95% confidence interval -13.3pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
17%
T1
33%
T2
4%
T3
0%
T4
4%
T5
29%
T6-9
13%
T10+
Median
2.5
P25
2
· P75
8
· max
15
On curve
50%
(8 / 24 cast on T2)
Cast same turn as drawn
48%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.