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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Faerie Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Sprite Dragon
1%
Live Inclusion
Times Brought
157
Decks Running
91
Median Cast Turn
4
Drawn → Played
60%
Format
First-cast turn
n=25
12%
T1
8%
T2
24%
T3
12%
T4
8%
T5
20%
T6-9
16%
T10+
Median
4
P25
3
· P75
7
· max
12
On curve
20%
(2 / 25 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
157 brought · 96 playersBrought to game
157
Ever drawn
42
Reached battlefield
25
Still on board at game end
7
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.8pp
Players who cast this card win 17% of the time (n=25) , vs 23% when it never left the library (n=103).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.0pp; 95% confidence interval -21.8pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances4.5%
Library
15.9%
Battlefield
56.8%
Graveyard
22.7%
Hand
Commanders that played this card
in tracked games-
1
Firkraag, Cunning Instigator
25 decks
-
2
Massimo, the Magician
11 decks
-
3
Vivi Ornitier
8 decks
-
4
Bria, Riptide Rogue
5 decks
-
5
Goro-Goro and Satoru
4 decks
-
6
Ganax, Astral Hunter
3 decks
-
7
Fire Lord Azula
2 decks
-
8
Lilah, Undefeated Slickshot
2 decks
-
9
Lozhan, Dragons' Legacy
2 decks
-
10
Niv-Mizzet, Parun
2 decks
Card text
Sprite Dragon
Creature — Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
1 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Gabor Szikszai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.