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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Spry and Mighty
1%
Live Inclusion
Times Brought
245
Decks Running
115
Median Cast Turn
7.0
Drawn → Played
42%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
9%
T5
55%
T6-9
32%
T10+
Median
7.0
P25
6
· P75
10
· max
12
On curve
14%
(2 / 22 cast on T5)
Cast same turn as drawn
14%
The "good card" funnel
245 brought · 111 playersBrought to game
245
Ever drawn
53
Reached battlefield
22
Still on board at game end
2
≥ +12.2pp
Players who cast this card win 57% of the time (n=19) , vs 21% when it never left the library (n=162).
When players drew this card but left it in hand, they won 28% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +35.7pp; 95% confidence interval +12.2pp to +59.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances3.4%
Library
3.4%
Battlefield
45.8%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Doran, Besieged by Time
14 decks
-
2
Pako, Arcane Retriever
13 decks
-
3
The Astonishing Ant-Man
13 decks
-
4
Ghalta, Primal Hunger
7 decks
-
5
Trelasarra, Moon Dancer
4 decks
-
6
Radagast of Rhosgobel
3 decks
-
7
Tromell, Seymour's Butler
3 decks
-
8
Aragorn, the Uniter
2 decks
-
9
Azusa, Lost but Seeking
2 decks
-
10
Belbe, Corrupted Observer
2 decks
Card text
Spry and Mighty
Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Pete Venters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.