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Part of Bloomburrow
·
Enchantment — Aura
·
Dominaria Remastered (DMR)
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Squirrel Nest
1%
Decklist Inclusion
Times Brought
311
Decks Running
159
In Decks
1076
Decklist Inclusion
1%
Format
Card text
Squirrel Nest
Enchantment — Aura
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Dominaria Remastered (DMR)
·
Uncommon
·
Illustrated by Daniel Ljunggren
Final zone distribution
79 instances3.8%
Library
48.1%
Battlefield
20.3%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
43 decks
-
2
Hazel of the Rootbloom
38 decks
-
3
Chatterfang, Squirrel General
34 decks
-
4
Dogmeat, Ever Loyal
17 decks
-
5
Camellia, the Seedmiser
10 decks
-
6
The Odd Acorn Gang
4 decks
-
7
Meatsqueak, Hoard Lord
3 decks
-
8
Baylen, the Haymaker
1 decks
-
9
Chishiro, the Shattered Blade
1 decks
-
10
Derevi, Empyrial Tactician
1 decks
The "good card" funnel
311 brought · 149 playersBrought to game
311
Ever drawn
71
Reached battlefield
47
Still on board at game end
38
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 26% of the time (n=43) , vs 25% when it never left the library (n=205).
When players drew this card but left it in hand, they won 19% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.8pp; 95% confidence interval -11.6pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
6%
T2
23%
T3
26%
T4
11%
T5
26%
T6-9
9%
T10+
Median
4
P25
3
· P75
7
· max
13
On curve
30%
(11 / 47 cast on T3)
Cast same turn as drawn
27%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.