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Squirrel Nest card art
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Squirrel Nest

{1} {G} {G} · Enchantment — Aura · Dominaria Remastered (DMR)
Times Brought
685
Decks Running
350
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Squirrel Nest card

Squirrel Nest

{1} {G} {G}
Enchantment — Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Dominaria Remastered (DMR) · Uncommon · Illustrated by Daniel Ljunggren

Final zone distribution

126 instances
56.3%
Battlefield
11.9%
Graveyard
1.6%
Exile
30.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

685 brought · 320 players
Brought to game
685
Ever drawn
121
Reached battlefield
80
Still on board at game end
71

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 21% of the time (n=63) , vs 22% when it never left the library (n=410).

When players drew this card but left it in hand, they won 27% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.6pp; 95% confidence interval -8.1pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
1%
T1
14%
T2
20%
T3
20%
T4
10%
T5
33%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 7 · max 13
On curve 35% (16 / 80 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.