Sram, Senior Edificer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sram, Senior Edificer
Final zone distribution
387 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
87 decks
-
2
Killian, Decisive Mentor
74 decks
-
3
Anti-Venom, Horrifying Healer
52 decks
-
4
Captain America, First Avenger
44 decks
-
5
Light-Paws, Emperor's Voice
38 decks
-
6
Eriette of the Charmed Apple
34 decks
-
7
Ekthi, Contaminator Priest
31 decks
-
8
Thorin, King of Durin's Folk
30 decks
-
9
Cloud, Midgar Mercenary
26 decks
-
10
Shorikai, Genesis Engine
24 decks
The "good card" funnel
2084 brought · 816 playersOnce cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=230) , vs 27% when it never left the library (n=1254).
When players drew this card but left it in hand, they won 26% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -2.1pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.