Card Preview
Staff of Domination
1%
Decklist Inclusion
Times Brought
523
Decks Running
256
In Decks
1758
Decklist Inclusion
1%
Format
Card text
Staff of Domination
Artifact
Commander Legends (CMR)
·
Rare
·
Illustrated by Ben Thompson
Final zone distribution
132 instances3.0%
Library
50.8%
Battlefield
16.7%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
32 decks
-
2
Lathril, Blade of the Elves
17 decks
-
3
Thranduil, the Elvenking
14 decks
- 4 Ultron, Artificial Malevolence 9 decks
-
5
Yurlok of Scorch Thrash
9 decks
-
6
Kilo, Apogee Mind
7 decks
-
7
Marwyn, the Nurturer
7 decks
-
8
Brigid, Clachan's Heart // Brigid, Doun's Mind
6 decks
-
9
High Perfect Morcant
6 decks
-
10
The Unbeatable Squirrel Girl
6 decks
The "good card" funnel
523 brought · 214 playersBrought to game
523
Ever drawn
122
Reached battlefield
79
Still on board at game end
67
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 31% of the time (n=71) , vs 25% when it never left the library (n=333).
When players drew this card but left it in hand, they won 24% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -4.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79
3%
T1
4%
T2
13%
T3
13%
T4
13%
T5
46%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
19%
(10 / 79 cast on T3)
Cast same turn as drawn
36%
79 of 100 times cast
79%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.