Live Play Data
Staff of Domination
2%
Live Inclusion
Times Brought
1518
Decks Running
682
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=222
2%
T1
6%
T2
8%
T3
10%
T4
14%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
16%
(17 / 222 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
1518 brought · 563 playersBrought to game
1518
Ever drawn
340
Reached battlefield
222
Still on board at game end
179
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.7pp
Players who cast this card win 41% of the time (n=197) , vs 25% when it never left the library (n=988).
When players drew this card but left it in hand, they won 23% (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.5pp; 95% confidence interval +8.7pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
371 instances3.8%
Library
48.2%
Battlefield
17.3%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
93 decks
-
2
Thranduil, the Elvenking
45 decks
-
3
Lathril, Blade of the Elves
35 decks
-
4
Yurlok of Scorch Thrash
26 decks
-
5
High Perfect Morcant
17 decks
-
6
Marwyn, the Nurturer
16 decks
- 7 Ultron, Artificial Malevolence 16 decks
-
8
Voja, Jaws of the Conclave
14 decks
-
9
Trazyn the Infinite
13 decks
- 10 Karn, Legacy Reforged 12 decks
Card text
Staff of Domination
Artifact
Commander Legends (CMR)
·
Rare
·
Illustrated by Ben Thompson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.