Staff of Domination
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Staff of Domination
Final zone distribution
62 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
34 decks
-
2
Thranduil, the Elvenking
12 decks
-
3
Lathril, Blade of the Elves
11 decks
-
4
High Perfect Morcant
7 decks
-
5
Marwyn, the Nurturer
7 decks
-
6
Trazyn the Infinite
6 decks
-
7
Kinnan, Bonder Prodigy
5 decks
-
8
Ragost, Deft Gastronaut
5 decks
-
9
The Unbeatable Squirrel Girl
5 decks
-
10
Voja, Jaws of the Conclave
5 decks
The "good card" funnel
360 brought · 182 playersOnce cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=28) , vs 26% when it never left the library (n=226).
When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.1pp; 95% confidence interval -7.7pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.