Staff of Domination
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Staff of Domination
Final zone distribution
197 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
76 decks
-
2
Thranduil, the Elvenking
38 decks
-
3
Lathril, Blade of the Elves
27 decks
-
4
High Perfect Morcant
16 decks
-
5
Yurlok of Scorch Thrash
15 decks
-
6
Marwyn, the Nurturer
14 decks
-
7
Trazyn the Infinite
12 decks
-
8
Kinnan, Bonder Prodigy
11 decks
- 9 Ultron, Artificial Malevolence 11 decks
-
10
Voja, Jaws of the Conclave
10 decks
The "good card" funnel
997 brought · 443 playersOnce cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=95) , vs 26% when it never left the library (n=588).
When players drew this card but left it in hand, they won 23% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -4.0pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.