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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
Stature, Size Shifter
0%
Decklist Inclusion
Times Brought
65
Decks Running
24
In Decks
85
Decklist Inclusion
0%
Format
Card text
Stature, Size Shifter
Legendary Creature — Human Hero
Stature can't be blocked if her power is 1 or less.
Power-up — 

: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
1 / 1
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Mintautas Šukys
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Massimo, the Magician
7 decks
-
2
Satoru Umezawa
3 decks
-
3
Yuriko, the Tiger's Shadow
3 decks
-
4
Bruce Banner // The Incredible Hulk
2 decks
-
5
Ant-Man, Elusive Avenger
1 decks
-
6
Captain America, Team Leader
1 decks
-
7
Donatello, Gadget Master
1 decks
-
8
Fblthp, Impossibly Lost
1 decks
-
9
Goro-Goro and Satoru
1 decks
-
10
Michelangelo, the Heart
1 decks
The "good card" funnel
65 brought · 25 playersBrought to game
65
Ever drawn
26
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.3pp
Players who cast this card win 28% of the time (n=16) , vs 19% when it never left the library (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -16.3pp to +33.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
50%
T1
8%
T2
8%
T3
8%
T4
13%
T5
8%
T6-9
4%
T10+
Median
1.5
P25
1
· P75
5
· max
10
On curve
50%
(12 / 24 cast on T1)
Cast same turn as drawn
55%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.