Steam Vents
Steam Vents appears in 33% of tracked multiplayer Commander decks and, once drawn, reaches the battlefield 77% of the time, with a median first-cast turn of 3.0.
Steam Vents is the Izzet dual land of choice across Playgroup Live's tracked pods. 33% of the 1452 distinct Commander decks in our dataset run it, making it one of the most-played non-basic lands in the red-blue slice of the format.
The play pattern is clean: players cast it on turn 3.0 at the median, and 77% of drawn copies reach the battlefield before the game ends. That high conversion rate reflects both the card's low opportunity cost and how eagerly mana-hungry Commander decks deploy every land they can. 93% of cast copies survive to end of game, consistent with lands being among the hardest permanents to remove.
The data comes from 378 distinct players, and the single heaviest contributor accounts for just 3% of all instances. That spread gives the numbers reasonable breadth for a dataset of this size, though Playgroup Live's overall game count means all figures are best read as directional signals rather than statistically definitive conclusions.
- 33% of tracked Commander decks include Steam Vents
- T3.0 median first-cast turn, with the mode at turn 1
- 77% of drawn copies reach the battlefield
- 93% battlefield stickiness once cast
- 378 distinct players have brought it to a tracked game
- 31% draw rate per game where it's in the deck
First-cast turn
n=206The "good card" funnel
862 brought · 378 playersOf 862 Steam Vents brought to games, 266 were drawn, 206 of those were cast, and nearly all of them remained on the battlefield through end of game.
Players who cast this card win 26% of the time (n=205) , vs 27% when it never left the library (n=553).
When players drew this card but left it in hand, they won 25% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.4pp; 95% confidence interval -6.7pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
288 instancesThe vast majority of Steam Vents copies finish on the battlefield, a pattern driven by lands being nearly immune to removal and by players deploying them early and keeping them all game.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
18 decks
-
2
Vivi Ornitier
11 decks
-
3
Flubs, the Fool
10 decks
-
4
Tony Stark // The Invincible Iron Man
10 decks
-
5
Ashling, the Limitless
9 decks
-
6
Aragorn, the Uniter
8 decks
-
7
Éowyn, Shieldmaiden
8 decks
-
8
Prismari, the Inspiration
8 decks
-
9
Sauron, the Dark Lord
8 decks
-
10
Fire Lord Azula
7 decks
The commander list spans two-color Izzet builds up to five-color piles, reflecting that any deck touching blue and red has a reason to run Steam Vents.