Steam Vents
Steam Vents appears in 33% of tracked Commander decks, and 78% of drawn copies are played before the game ends, with a median first-play turn of 3.0.
Steam Vents is the Izzet dual land of choice across Playgroup Live's tracked Commander games. It sits in 1296 of the 3954 distinct decks that have seen live play, an 33% inclusion rate that reflects how reliably blue-red and multicolor strategies prioritize untapped dual lands.
The most telling number is draw-to-play: 78% of drawn copies reach the battlefield before the game ends. Lands are almost always played the turn they are drawn, and Steam Vents is no exception. The median first-play turn is 3.0, with the mode at turn 1, showing a strong opening-hand cluster. The 56% same-turn play rate confirms players rarely sit on it.
Steam Vents is legal in every major competitive format, from Standard to Legacy to Commander. Its presence in five-color commander lists such as The Ur-Dragon and Ashling, the Limitless alongside pure Izzet commanders like Tony Stark and Vivi Ornitier shows how broadly its fixing is valued. The concentration data is healthy: 945 distinct players have brought it to tracked games, with no single contributor dominating the sample.
- 33% of tracked Commander decks include Steam Vents
- 78% of drawn copies are played before the game ends
- T3.0 median first-play turn, with a strong turn-1 cluster from opening hands
- 92% battlefield stickiness once played
- 945 distinct players have contributed Steam Vents data, a well-spread sample
First-cast turn
n=638The "good card" funnel
2708 brought · 945 playersOf 2708 Steam Vents brought to tracked games, 818 were drawn and 638 of those were played, with the vast majority remaining on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=602) , vs 26% when it never left the library (n=1639).
When players drew this card but left it in hand, they won 34% (n=167) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -0.7pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
887 instancesMost Steam Vents copies end games on the battlefield rather than in the library, a pattern driven by its land status: once played it stays in play and is almost never bounced or destroyed permanently.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
43 decks
-
2
Sauron, the Dark Lord
36 decks
-
3
Vivi Ornitier
34 decks
-
4
Nekusar, the Mindrazer
28 decks
-
5
Tony Stark // The Invincible Iron Man
28 decks
-
6
Ashling, the Limitless
25 decks
-
7
Fire Lord Azula
24 decks
-
8
Flubs, the Fool
24 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
21 decks
-
10
Bruce Banner // The Incredible Hulk
20 decks
The top-commander list spans pure Izzet two-color builds, Grixis and other three-color shells, and five-color commanders, showing Steam Vents earns its slot wherever blue and red intersect.