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Part of Secrets of Strixhaven
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Creature — Turtle Hydra
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Steelbane Hydra
3%
Live Inclusion
Times Brought
478
Decks Running
229
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=49
0%
T1
0%
T2
0%
T3
12%
T4
16%
T5
51%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
15
Cast same turn as drawn
28%
The "good card" funnel
478 brought · 212 playersBrought to game
478
Ever drawn
94
Reached battlefield
49
Still on board at game end
20
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 28% of the time (n=44) , vs 20% when it never left the library (n=326).
When players drew this card but left it in hand, they won 20% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -5.3pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances5.7%
Library
19.0%
Battlefield
30.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
83 decks
-
2
Leonardo, the Balance
44 decks
-
3
Zaxara, the Exemplary
21 decks
-
4
Heroes in a Half Shell
20 decks
-
5
Magus Lucea Kane
7 decks
-
6
Gargos, Vicious Watcher
6 decks
-
7
Polukranos Reborn // Polukranos, Engine of Ruin
4 decks
-
8
Agatha of the Vile Cauldron
3 decks
-
9
Jackal, Genius Geneticist
3 decks
-
10
Primo, the Unbounded
3 decks
Card text
Steelbane Hydra
Creature — Turtle Hydra
This creature enters with X +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
0 / 0
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.