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Part of Secrets of Strixhaven
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Creature — Turtle Hydra
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Steelbane Hydra
2%
Live Inclusion
Times Brought
1012
Decks Running
453
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=117
0%
T1
1%
T2
0%
T3
10%
T4
15%
T5
55%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
15
Cast same turn as drawn
31%
The "good card" funnel
1012 brought · 413 playersBrought to game
1012
Ever drawn
218
Reached battlefield
117
Still on board at game end
52
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 24% of the time (n=112) , vs 18% when it never left the library (n=689).
When players drew this card but left it in hand, they won 22% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -2.5pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
239 instances3.8%
Library
21.8%
Battlefield
33.5%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
145 decks
-
2
Leonardo, the Balance
80 decks
-
3
Zaxara, the Exemplary
44 decks
-
4
Heroes in a Half Shell
39 decks
-
5
Gargos, Vicious Watcher
20 decks
-
6
Magus Lucea Kane
9 decks
-
7
Primo, the Unbounded
9 decks
-
8
Michelangelo, the Heart
7 decks
-
9
Polukranos Reborn // Polukranos, Engine of Ruin
7 decks
-
10
Agatha of the Vile Cauldron
6 decks
Card text
Steelbane Hydra
Creature — Turtle Hydra
This creature enters with X +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
0 / 0
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.