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Part of Fallout
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Enchantment — Aura
·
Streets of New Capenna (SNC)
Live Play Data
Sticky Fingers
2%
Live Inclusion
Times Brought
717
Decks Running
373
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=110
2%
T1
4%
T2
8%
T3
15%
T4
27%
T5
36%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
2%
(2 / 110 cast on T1)
Cast same turn as drawn
39%
The "good card" funnel
720 brought · 358 playersBrought to game
720
Ever drawn
144
Reached battlefield
110
Still on board at game end
51
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 22% of the time (n=97) , vs 18% when it never left the library (n=501).
When players drew this card but left it in hand, they won 13% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -4.2pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instances2.5%
Library
32.5%
Battlefield
42.0%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
51 decks
-
2
Smaug the Magnificent
25 decks
-
3
Alexios, Deimos of Kosmos
21 decks
-
4
Jaws, Relentless Predator
19 decks
-
5
Knuckles the Echidna
17 decks
-
6
Magda, Brazen Outlaw
11 decks
-
7
Three Dog, Galaxy News DJ
8 decks
-
8
Vaan, Street Thief
8 decks
-
9
Ragavan, Nimble Pilferer
7 decks
-
10
Jolene, the Plunder Queen
6 decks
Card text
Sticky Fingers
Enchantment — Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Streets of New Capenna (SNC)
·
Common
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Illustrated by Mark Behm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.