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Sticky Fingers card art
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Sticky Fingers

{R} · Enchantment — Aura · Streets of New Capenna (SNC)
1%
Decklist Inclusion
Times Brought
287
Decks Running
158
In Decks
998
Decklist Inclusion
1%
Format
Card text
Sticky Fingers card

Sticky Fingers

{R}
Enchantment — Aura
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") When enchanted creature dies, draw a card.
Streets of New Capenna (SNC) · Common · Illustrated by Mark Behm

Final zone distribution

57 instances
1.8%
Library
35.1%
Battlefield
47.4%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

290 brought · 151 players
Brought to game
290
Ever drawn
53
Reached battlefield
44
Still on board at game end
20

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.6pp

Players who cast this card win 21% of the time (n=37) , vs 17% when it never left the library (n=194).

Observed gap +3.6pp; 95% confidence interval -9.6pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
2%
T1
5%
T2
14%
T3
18%
T4
23%
T5
34%
T6-9
5%
T10+
Median 5.0 P25 4 · P75 7 · max 10
On curve 2% (1 / 44 cast on T1) Cast same turn as drawn 40%
44 of 100 times cast 44%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.