collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Moogle
·
Final Fantasy (FIN)
Card Preview
Stiltzkin, Moogle Merchant
0%
Decklist Inclusion
Times Brought
86
Decks Running
51
In Decks
223
Decklist Inclusion
0%
Format
Card text
Stiltzkin, Moogle Merchant
Legendary Creature — Moogle
Lifelink
,
: Target opponent gains control of another target permanent you control. If they do, you draw a card.
1 / 2
Final Fantasy (FIN)
·
Rare
·
Illustrated by Hendry Iwanaga
Final zone distribution
37 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Mog, Moogle Warrior
11 decks
-
2
Iroh, Tea Master
10 decks
-
3
Zidane, Tantalus Thief
7 decks
-
4
Zedruu the Greathearted
6 decks
-
5
Stiltzkin, Moogle Merchant
5 decks
-
6
Zur, Eternal Schemer
4 decks
-
7
Adeline, Resplendent Cathar
1 decks
-
8
Cass, Hand of Vengeance
1 decks
-
9
Mr. Foxglove
1 decks
-
10
Ms. Bumbleflower
1 decks
The "good card" funnel
86 brought · 50 playersBrought to game
86
Ever drawn
31
Reached battlefield
22
Still on board at game end
10
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.9pp
Players who cast this card win 29% of the time (n=19) , vs 28% when it never left the library (n=46).
Observed gap +0.7pp; 95% confidence interval -21.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
14%
T1
5%
T2
5%
T3
14%
T4
23%
T5
27%
T6-9
14%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
14%
(3 / 22 cast on T1)
Cast same turn as drawn
50%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.