collections_bookmark Part of Edge of Eternities auto_awesome #5 in Gruul Commander Staples
Stomping Ground card art
Live Play Data

Stomping Ground

Land — Mountain Forest · Star Trek (TRK)
40%
Live Inclusion
Times Brought
2905
Decks Running
1425
Median Cast Turn
3.0
Drawn → Played
80%
Format

40% of tracked Commander decks with green-red access run Stomping Ground, and 80% of drawn copies reach the battlefield, making it one of the most reliably executed dual lands in the format.

Stomping Ground sits in 40% of the 3563 Commander decks that have played a tracked game on Playgroup Live. That figure reflects live play rather than decklist scrapes, and it confirms the Gruul shockland's status as a fixture of any red-green mana base.

The more telling number is execution rate. Of 988 drawn copies, 80% were played before the game ended. Median first entry hits turn 3.0, with mode on turn 1, pointing to a strong opening-hand presence. Once it resolves, 91% of copies remain on the battlefield at game's end, which is typical for a basic-land-type dual that rarely draws targeted removal.

The data spans 972 distinct players, with the single heaviest contributor accounting for just 2%% of instances. That spread gives the numbers solid breadth for a Playgroup Live dataset. Stomping Ground is legal in Commander, Pioneer, Modern, Legacy, Vintage, and most other constructed formats, though it is not legal in Pauper or Old School.

At a glance
  • 40% of tracked Commander decks include Stomping Ground
  • 80% of drawn copies are played before the game ends
  • T3.0 median first-cast turn, with mode on turn 1
  • 91% battlefield stickiness once it resolves
  • 972 distinct players tracked, indicating well-spread data
  • 1425 decks in the dataset running Stomping Ground

First-cast turn

n=790
22%
T1
19%
T2
12%
T3
11%
T4
10%
T5
21%
T6-9
4%
T10+
Median 3.0 P25 2 · P75 6 · max 18
Cast same turn as drawn 53%

The "good card" funnel

2907 brought · 972 players
Brought to game
2907
Ever drawn
988
Reached battlefield
790
Still on board at game end
717
80%

Of 2907 Stomping Grounds brought to tracked games, 988 were drawn, 790 of those were played, and the vast majority finished the game on the battlefield.

≥ +3.4pp

Players who cast this card win 32% of the time (n=746) , vs 25% when it never left the library (n=1653).

When players drew this card but left it in hand, they won 29% (n=176) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.0pp; 95% confidence interval +3.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1055 instances
3.4%
Library
68.0%
Battlefield
11.8%
Graveyard
3.2%
Exile

Most Stomping Grounds end the game on the battlefield, a strong contrast to the typical singleton that never leaves the library. Only a small fraction end up in the graveyard, almost always from fetch land sacrifice rather than removal.

Commanders that played this card

in tracked games

The Ur-Dragon tops the list, but the commander distribution is genuinely wide, spanning Gruul, Naya, Temur, Jund, and five-color identities. No single commander dominates, which reflects Stomping Ground's role as a format-wide mana-base staple rather than a build-around piece.

Frequently Asked

How often is Stomping Ground drawn in a Commander game?
In 2476 tracked multiplayer Commander games where Stomping Ground was in the deck, it was drawn 34% of the time. That is consistent with what a singleton in a 100-card deck should see. Of 988 instances that reached a hand, 80% were played before the game ended. Lands played later in the game may go unplayed simply because the game concluded first, not because the player chose to hold them.
What turn does Stomping Ground typically enter the battlefield?
Median first-cast turn is 3.0, but the distribution is skewed early. Turn 1 is the most common single entry point, representing cards kept in the opening hand and played immediately. The interquartile range runs from turn 2 to turn 6, and the 90th percentile is turn 8. The 2-life payment is almost always worth it to enter untapped on those early turns.
Does casting Stomping Ground correlate with winning?
Win rate in participations where Stomping Ground resolved is 32%, versus 25% in participations where it stayed in the library. That is a +7.0 percentage-point gap across large sample sizes on both sides. The lower confidence bound on that delta is positive, which is an early signal that having Stomping Ground in play is associated with better outcomes, likely because good mana enables better sequencing rather than the land itself winning games.
Is Stomping Ground legal in Commander?
Yes. Stomping Ground is legal and unrestricted in Commander, as well as in Pioneer, Modern, Legacy, Vintage, Historic, Alchemy, and most other constructed formats. It is not legal in Pauper (shocklands exceed common rarity) or Old School. It carries a green-red color identity, so it belongs only in decks whose commander includes both green and red.
Which commanders most often run Stomping Ground in tracked games?
The Ur-Dragon leads the list at the top of the commander distribution, followed by Baylen, the Haymaker and Cloud, Ex-SOLDIER. The spread is wide: the top entry has 1425 total decks in the dataset and the commanders in the top 10 span Gruul, Naya, Temur, Jund, and five-color identities. That breadth reflects how broadly Stomping Ground fits into any red-green shell.
How concentrated is the Stomping Ground data among specific players?
The dataset spans 972 distinct players, and the single heaviest contributor accounts for just 2%% of all instances. That is well below the 15% threshold where concentration becomes a concern. The numbers here represent genuine breadth across the Playgroup Live community rather than one player's preferred deck.