Stomping Ground
Stomping Ground is in 41% of tracked Commander decks on Playgroup Live, and 84% of drawn copies reach the battlefield, with a median first-play turn of 3.0.
Stomping Ground slots into 41% of the 1302 Commander decks tracked on Playgroup Live, making it one of the more common dual lands we see across the Gruul and multicolor meta. Its presence across 530 distinct decks reflects its role as a reliable untapped source of both red and green mana.
The draw-to-play number is the standout: 84% of drawn copies are played before the game ends. That is among the highest rates we track for any land, which makes sense. Players virtually never hold a fetchable dual in hand when they need the mana. Median first-play lands on turn 3.0, with the mode at turn 1, confirming how often it shows up in opening hands and gets put straight into play.
Across 818 tracked multiplayer games, Stomping Ground appears most often under Gruul, Naya, and five-color commanders. The top-commander list spans a wide range of color identities, which is the clearest signal that it functions as a format-level fixing staple rather than a card tied to one specific archetype.
- 41% of tracked Commander decks run Stomping Ground
- 84% of drawn copies are played before the game ends
- T3.0 median first-play turn, with mode at turn 1
- 91% battlefield stickiness once it enters play
- 379 distinct players have brought it to a tracked game
- 35% win rate in games where Stomping Ground reached the battlefield
First-cast turn
n=300The "good card" funnel
985 brought · 379 playersOf 985 Stomping Grounds brought to games, 356 were drawn, 300 of those were played, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 35% of the time (n=299) , vs 24% when it never left the library (n=572).
When players drew this card but left it in hand, they won 23% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.7pp; 95% confidence interval +4.9pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
381 instancesThe vast majority of Stomping Ground copies end the game on the battlefield or in the graveyard, reflecting that lands get played and occasionally destroyed rather than sitting undrawn in the library.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
26 decks
-
2
Baylen, the Haymaker
18 decks
-
3
Cloud, Ex-SOLDIER
15 decks
-
4
Hearthhull, the Worldseed
14 decks
-
5
Henzie "Toolbox" Torre
13 decks
-
6
Indoraptor, the Perfect Hybrid
12 decks
-
7
Flubs, the Fool
11 decks
-
8
Gishath, Sun's Avatar
11 decks
-
9
Pantlaza, Sun-Favored
11 decks
-
10
Aragorn, the Uniter
10 decks
The Ur-Dragon leads the list with the most Stomping Ground decks, but the spread across Gruul, Naya, and five-color commanders shows this is a format-wide fixing staple rather than a card owned by one strategy.