Stomping Ground
40% of tracked Commander decks with green-red access run Stomping Ground, and 80% of drawn copies reach the battlefield, making it one of the most reliably executed dual lands in the format.
Stomping Ground sits in 40% of the 3563 Commander decks that have played a tracked game on Playgroup Live. That figure reflects live play rather than decklist scrapes, and it confirms the Gruul shockland's status as a fixture of any red-green mana base.
The more telling number is execution rate. Of 988 drawn copies, 80% were played before the game ended. Median first entry hits turn 3.0, with mode on turn 1, pointing to a strong opening-hand presence. Once it resolves, 91% of copies remain on the battlefield at game's end, which is typical for a basic-land-type dual that rarely draws targeted removal.
The data spans 972 distinct players, with the single heaviest contributor accounting for just 2%% of instances. That spread gives the numbers solid breadth for a Playgroup Live dataset. Stomping Ground is legal in Commander, Pioneer, Modern, Legacy, Vintage, and most other constructed formats, though it is not legal in Pauper or Old School.
- 40% of tracked Commander decks include Stomping Ground
- 80% of drawn copies are played before the game ends
- T3.0 median first-cast turn, with mode on turn 1
- 91% battlefield stickiness once it resolves
- 972 distinct players tracked, indicating well-spread data
- 1425 decks in the dataset running Stomping Ground
First-cast turn
n=790The "good card" funnel
2907 brought · 972 playersOf 2907 Stomping Grounds brought to tracked games, 988 were drawn, 790 of those were played, and the vast majority finished the game on the battlefield.
Players who cast this card win 32% of the time (n=746) , vs 25% when it never left the library (n=1653).
When players drew this card but left it in hand, they won 29% (n=176) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval +3.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1055 instancesMost Stomping Grounds end the game on the battlefield, a strong contrast to the typical singleton that never leaves the library. Only a small fraction end up in the graveyard, almost always from fetch land sacrifice rather than removal.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
55 decks
-
2
Cloud, Ex-SOLDIER
46 decks
-
3
Pantlaza, Sun-Favored
42 decks
-
4
Baylen, the Haymaker
33 decks
-
5
Gishath, Sun's Avatar
29 decks
-
6
Hearthhull, the Worldseed
29 decks
-
7
Toph, the First Metalbender
29 decks
-
8
Henzie "Toolbox" Torre
28 decks
-
9
Jodah, the Unifier
28 decks
-
10
Ashling, the Limitless
26 decks
The Ur-Dragon tops the list, but the commander distribution is genuinely wide, spanning Gruul, Naya, Temur, Jund, and five-color identities. No single commander dominates, which reflects Stomping Ground's role as a format-wide mana-base staple rather than a build-around piece.