Stomping Ground card art
Live Play Data

Stomping Ground

Land — Mountain Forest · Edge of Eternities (EOE)
40%
Live Inclusion
Times Brought
622
Decks Running
341
Median Cast Turn
4
Drawn → Played
82%
Format

Stomping Ground is in 40% of tracked Commander decks on Playgroup Live, and 82% of drawn copies reach the battlefield, with a median first-play turn of 4.

Stomping Ground slots into 40% of the 846 Commander decks tracked on Playgroup Live, making it one of the more common dual lands we see across the Gruul and multicolor meta. Its presence across 341 distinct decks reflects its role as a reliable untapped source of both red and green mana.

The draw-to-play number is the standout: 82% of drawn copies are played before the game ends. That is among the highest rates we track for any land, which makes sense. Players virtually never hold a fetchable dual in hand when they need the mana. Median first-play lands on turn 4, with the mode at turn 1, confirming how often it shows up in opening hands and gets put straight into play.

Across 519 tracked multiplayer games, Stomping Ground appears most often under Gruul, Naya, and five-color commanders. The top-commander list spans a wide range of color identities, which is the clearest signal that it functions as a format-level fixing staple rather than a card tied to one specific archetype.

At a glance
  • 40% of tracked Commander decks run Stomping Ground
  • 82% of drawn copies are played before the game ends
  • T4 median first-play turn, with mode at turn 1
  • 89% battlefield stickiness once it enters play
  • 253 distinct players have brought it to a tracked game
  • 36% win rate in games where Stomping Ground reached the battlefield

First-cast turn

n=195
23%
T1
15%
T2
10%
T3
10%
T4
10%
T5
27%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 18
Cast same turn as drawn 60%

The "good card" funnel

624 brought · 253 players
Brought to game
624
Ever drawn
237
Reached battlefield
195
Still on board at game end
174
82%

Of 624 Stomping Grounds brought to games, 237 were drawn, 195 of those were played, and the large majority remained on the battlefield through the end of the game.

+11.1pp

Players who cast this card win 36% of the time (n=195) , vs 25% when it never left the library (n=359).

When players drew this card but left it in hand, they won 26% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

95% confidence interval +3.8pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

248 instances
3.6%
Library
70.2%
Battlefield
10.9%
Graveyard
2.4%
Exile

The vast majority of Stomping Ground copies end the game on the battlefield or in the graveyard, reflecting that lands get played and occasionally destroyed rather than sitting undrawn in the library.

Commanders that played this card

in tracked games

The Ur-Dragon leads the list with the most Stomping Ground decks, but the spread across Gruul, Naya, and five-color commanders shows this is a format-wide fixing staple rather than a card owned by one strategy.

Frequently Asked
How often is Stomping Ground drawn in a Commander game?

In 519 tracked games where Stomping Ground was in the deck, it was drawn 38% of the time. That is consistent with what you expect from a singleton in a 100-card deck. Of 237 instances that reached a player's hand, 82% were played before the game concluded.

What turn does Stomping Ground typically hit the battlefield?

The median first-play turn is 4 in multiplayer games, but the mode is turn 1. That split reflects two clusters: copies in opening hands played immediately for early fixing, and copies drawn later in the game that still enter promptly. The p25 is turn 2 and the p75 is turn 6, so the distribution is fairly wide.

Does playing Stomping Ground correlate with winning?

Games where Stomping Ground reached the battlefield show a win rate of 36%, compared to 25% in games where it stayed in the library. The gap is +11.1 percentage points. With 195 observations in the cast bucket and 359 in the library bucket, this is a real directional signal, though Playgroup Live's dataset is still growing and should be read as early evidence rather than a definitive conclusion.

Is Stomping Ground legal in Commander?

Yes. Stomping Ground is legal in Commander and the vast majority of other sanctioned formats, including Modern, Pioneer, Legacy, Vintage, Historic, and Standard. It is not legal in Pauper or Pauper Commander, where only common-rarity cards are permitted, and it is not legal in Old School or Premodern.

Which commanders most often run Stomping Ground?

On Playgroup Live, The Ur-Dragon leads with the most Stomping Ground decks, followed by a spread of Gruul, Naya, and multicolor commanders. The breadth of the list matters more than any single entry: no one archetype dominates, which is consistent with Stomping Ground's role as format-wide Gruul fixing.

How concentrated is the Stomping Ground data across players?

The dataset is well-spread. 253 distinct players have brought Stomping Ground to a tracked game on Playgroup Live, and the single heaviest contributor accounts for only 5% of all tracked instances. That is a healthy distribution, which lends the observed patterns more confidence than if a handful of players dominated the sample.