collections_bookmark
Part of Commander Masters
·
Creature — Centaur Warrior
·
Commander Masters (CMM)
Live Play Data
Stonehoof Chieftain
1%
Live Inclusion
Times Brought
786
Decks Running
199
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=146
1%
T1
0%
T2
1%
T3
6%
T4
14%
T5
62%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
20
On curve
77%
(18 / 146 cast on T8)
Cast same turn as drawn
35%
The "good card" funnel
786 brought · 191 playersBrought to game
786
Ever drawn
227
Reached battlefield
146
Still on board at game end
108
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.7pp
Players who cast this card win 46% of the time (n=144) , vs 32% when it never left the library (n=506).
When players drew this card but left it in hand, they won 37% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +5.7pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
248 instances4.0%
Library
43.5%
Battlefield
14.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
34 decks
-
2
Kona, Rescue Beastie
26 decks
-
3
Vorinclex // The Grand Evolution
7 decks
-
4
Anzrag, the Quake-Mole
6 decks
-
5
Bugenhagen, Wise Elder
6 decks
-
6
Goreclaw, Terror of Qal Sisma
5 decks
-
7
Ojer Kaslem, Deepest Growth // Temple of Cultivation
5 decks
-
8
Ruric Thar, the Unbowed
5 decks
-
9
Animar, Soul of Elements
4 decks
-
10
Omnath, Locus of Mana
4 decks
Card text
Stonehoof Chieftain
Creature — Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
Commander Masters (CMM)
·
Rare
·
Illustrated by Camille Alquier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.