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Part of Commander Masters
·
Creature — Centaur Warrior
·
Commander Masters (CMM)
Live Play Data
Stonehoof Chieftain
1%
Live Inclusion
Times Brought
566
Decks Running
159
Median Cast Turn
6.5
Drawn → Played
67%
Format
First-cast turn
n=106
1%
T1
0%
T2
2%
T3
9%
T4
16%
T5
59%
T6-9
12%
T10+
Median
6.5
P25
5
· P75
8
· max
20
On curve
79%
(13 / 106 cast on T8)
Cast same turn as drawn
35%
The "good card" funnel
566 brought · 151 playersBrought to game
566
Ever drawn
159
Reached battlefield
106
Still on board at game end
76
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 47% of the time (n=97) , vs 31% when it never left the library (n=341).
When players drew this card but left it in hand, they won 37% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +5.8pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
176 instances4.5%
Library
43.2%
Battlefield
15.3%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
30 decks
-
2
Kona, Rescue Beastie
18 decks
-
3
Goreclaw, Terror of Qal Sisma
5 decks
-
4
Animar, Soul of Elements
4 decks
-
5
Bugenhagen, Wise Elder
4 decks
-
6
Ruric Thar, the Unbowed
4 decks
-
7
Anzrag, the Quake-Mole
3 decks
-
8
Ghalta, Primal Hunger
3 decks
-
9
Mr. Foxglove
3 decks
-
10
Raph & Mikey, Troublemakers
3 decks
Card text
Stonehoof Chieftain
Creature — Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
Commander Masters (CMM)
·
Rare
·
Illustrated by Camille Alquier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.