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Part of Tarkir Dragonstorm
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Creature — Dragon // Sorcery — Omen
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Tarkir: Dragonstorm (TDM)
Live Play Data
Stormshriek Feral // Flush Out
1%
Live Inclusion
Times Brought
201
Decks Running
93
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=24
4%
T1
0%
T2
4%
T3
4%
T4
21%
T5
63%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
33%
(5 / 24 cast on T5)
The "good card" funnel
201 brought · 90 playersBrought to game
201
Ever drawn
43
Reached battlefield
24
Still on board at game end
9
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.3pp
Players who cast this card win 24% of the time (n=19) , vs 18% when it never left the library (n=137).
When players drew this card but left it in hand, they won 34% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -12.3pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances20.0%
Library
18.0%
Battlefield
30.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
36 decks
-
2
Eshki, Temur's Roar
9 decks
-
3
The Ur-Dragon
5 decks
-
4
Rivaz of the Claw
4 decks
-
5
Lathliss, Dragon Queen
3 decks
-
6
Miirym, Sentinel Wyrm
3 decks
-
7
Neriv, Heart of the Storm
2 decks
-
8
Ramos, Dragon Engine
2 decks
-
9
Sauron, the Dark Lord
2 decks
-
10
The Emperor of Palamecia // The Lord Master of Hell
2 decks
Card text
Stormshriek Feral
Creature — Dragon
Flying, haste

: This creature gets +1/+0 until end of turn.
3 / 3
Flush Out
Sorcery — Omen
Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Tarkir: Dragonstorm (TDM)
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Common
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Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.