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Part of Tarkir Dragonstorm
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Creature — Dragon // Sorcery — Omen
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Tarkir: Dragonstorm (TDM)
Live Play Data
Stormshriek Feral // Flush Out
0%
Live Inclusion
Times Brought
305
Decks Running
143
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=42
0%
T1
5%
T2
7%
T3
5%
T4
21%
T5
52%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
38%
(9 / 42 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
305 brought · 139 playersBrought to game
305
Ever drawn
64
Reached battlefield
42
Still on board at game end
16
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 30% of the time (n=35) , vs 20% when it never left the library (n=204).
When players drew this card but left it in hand, they won 29% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval -4.7pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances15.5%
Library
22.5%
Battlefield
35.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
49 decks
-
2
Eshki, Temur's Roar
20 decks
-
3
Lathliss, Dragon Queen
7 decks
-
4
The Ur-Dragon
5 decks
-
5
Miirym, Sentinel Wyrm
4 decks
-
6
Rivaz of the Claw
4 decks
-
7
Kaalia of the Vast
3 decks
-
8
Ganax, Astral Hunter
2 decks
-
9
Koth, the Geomancer
2 decks
-
10
Lorehold, the Historian
2 decks
Card text
Stormshriek Feral
Creature — Dragon
Flying, haste

: This creature gets +1/+0 until end of turn.
3 / 3
Flush Out
Sorcery — Omen
Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Tarkir: Dragonstorm (TDM)
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Common
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Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.