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Part of Tarkir Dragonstorm
·
Creature — Dragon // Sorcery — Omen
·
Tarkir: Dragonstorm (TDM)
Card Preview
Stormshriek Feral // Flush Out
Times Brought
209
Decks Running
95
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Stormshriek Feral
Creature — Dragon
Flying, haste

: This creature gets +1/+0 until end of turn.
3 / 3
Flush Out
Sorcery — Omen
Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Tarkir: Dragonstorm (TDM)
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Common
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Illustrated by Joshua Raphael
Final zone distribution
32 instances18.8%
Library
34.4%
Battlefield
18.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
36 decks
-
2
Eshki, Temur's Roar
13 decks
-
3
Rivaz of the Claw
7 decks
-
4
The Ur-Dragon
6 decks
-
5
Ganax, Astral Hunter
2 decks
-
6
Kaalia of the Vast
2 decks
-
7
Lathliss, Dragon Queen
2 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Atarka, World Render
1 decks
-
10
Aurelia, the Warleader
1 decks
The "good card" funnel
209 brought · 94 playersBrought to game
209
Ever drawn
30
Reached battlefield
20
Still on board at game end
11
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 30% of the time (n=15) , vs 29% when it never left the library (n=120).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -12.5pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
5%
T1
5%
T2
10%
T3
5%
T4
15%
T5
55%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
40%
(3 / 20 cast on T5)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.