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Part of Modern Horizons 3
Live Play Data
Strength of the Harvest // Haven of the Harvest
Enchantment — Aura // Land
·
Modern Horizons 3 (MH3)
2%
Live Inclusion
Times Brought
582
Decks Running
273
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=116
6%
T1
6%
T2
8%
T3
5%
T4
11%
T5
55%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
20%
(9 / 116 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
582 brought · 259 playersBrought to game
582
Ever drawn
157
Reached battlefield
116
Still on board at game end
79
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 37% of the time (n=110) , vs 23% when it never left the library (n=354).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval +4.8pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instances2.9%
Library
45.9%
Battlefield
29.1%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Sythis, Harvest's Hand
16 decks
-
2
Yuna, Hope of Spira
14 decks
-
3
Tom Bombadil
13 decks
-
4
Tuvasa the Sunlit
10 decks
-
5
Uril, the Miststalker
10 decks
-
6
Yenna, Redtooth Regent
8 decks
-
7
Garnet, Princess of Alexandria
7 decks
-
8
Dogmeat, Ever Loyal
6 decks
-
9
Finneas, Ace Archer
6 decks
-
10
Go-Shintai of Life's Origin
6 decks
Card text
Strength of the Harvest
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Haven of the Harvest
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.