collections_bookmark
Part of Modern Horizons 3
Card Preview
Strength of the Harvest // Haven of the Harvest
Enchantment — Aura // Land
·
Modern Horizons 3 (MH3)
Times Brought
368
Decks Running
176
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Strength of the Harvest
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Haven of the Harvest
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Paolo Parente
Final zone distribution
77 instances5.2%
Library
53.2%
Battlefield
19.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
12 decks
-
2
Uril, the Miststalker
10 decks
-
3
Yuna, Hope of Spira
10 decks
-
4
Finneas, Ace Archer
8 decks
-
5
Garnet, Princess of Alexandria
8 decks
-
6
Arahbo, Roar of the World
7 decks
-
7
Tuvasa the Sunlit
7 decks
-
8
Baylen, the Haymaker
5 decks
-
9
Calix, Guided by Fate
4 decks
-
10
Dogmeat, Ever Loyal
4 decks
The "good card" funnel
368 brought · 169 playersBrought to game
368
Ever drawn
68
Reached battlefield
52
Still on board at game end
41
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 32% of the time (n=38) , vs 31% when it never left the library (n=222).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -7.8pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
13%
T1
4%
T2
8%
T3
8%
T4
10%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
25%
(4 / 52 cast on T3)
Cast same turn as drawn
46%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.