Card Preview
Strength of Will
1%
Decklist Inclusion
Times Brought
307
Decks Running
152
In Decks
738
Decklist Inclusion
1%
Format
Card text
Strength of Will
Instant
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by Ryan Pancoast
Final zone distribution
80 instances8.8%
Library
6.3%
Battlefield
40.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
34 decks
-
2
Bruce Banner // The Incredible Hulk
17 decks
-
3
Tifa Lockhart
8 decks
-
4
The Astonishing Ant-Man
7 decks
-
5
Miles Morales // Ultimate Spider-Man
6 decks
-
6
Peter Parker // Amazing Spider-Man
6 decks
-
7
Jennifer Walters // The Sensational She-Hulk
5 decks
-
8
Eddie Brock // Venom, Lethal Protector
3 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
10
T'Challa, the Black Panther
3 decks
The "good card" funnel
308 brought · 141 playersBrought to game
308
Ever drawn
68
Reached battlefield
33
Still on board at game end
5
≥ -8.3pp
Players who cast this card win 34% of the time (n=32) , vs 26% when it never left the library (n=202).
When players drew this card but left it in hand, they won 27% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval -8.3pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
3%
T1
0%
T2
0%
T3
12%
T4
9%
T5
52%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
3%
(0 / 33 cast on T2)
Cast same turn as drawn
6%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.