Card Preview
Strength of Will
Times Brought
274
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Strength of Will
Instant
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by Ryan Pancoast
Final zone distribution
50 instances6.0%
Battlefield
46.0%
Graveyard
4.0%
Exile
44.0%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
20 decks
-
2
Cosmic Spider-Man
15 decks
-
3
Miles Morales // Ultimate Spider-Man
4 decks
-
4
Tifa Lockhart
4 decks
-
5
Wolverine, Best There Is
4 decks
-
6
Agatha of the Vile Cauldron
3 decks
-
7
Halana and Alena, Partners
3 decks
-
8
Peter Parker // Amazing Spider-Man
3 decks
-
9
Ayula, Queen Among Bears
2 decks
-
10
Duggan, Private Detective
2 decks
The "good card" funnel
274 brought · 104 playersBrought to game
274
Ever drawn
46
Reached battlefield
25
Still on board at game end
3
≥ -12.5pp
Players who cast this card win 25% of the time (n=19) , vs 26% when it never left the library (n=177).
When players drew this card but left it in hand, they won 31% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.7pp; 95% confidence interval -12.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
4%
T2
4%
T3
4%
T4
8%
T5
56%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
4%
(1 / 25 cast on T2)
Cast same turn as drawn
20%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.