collections_bookmark Part of Secrets of Strixhaven
Striding Shotcaller // Run the Play card art
Live Play Data

Striding Shotcaller // Run the Play

{G} {U} {X} {G} {U} · Creature — Troll Druid // Sorcery · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
142
Decks Running
70
Median Cast Turn
6.0
Drawn → Played
52%
Format

First-cast turn

n=22
14%
T1
5%
T2
5%
T3
9%
T4
18%
T5
32%
T6-9
18%
T10+
Median 6.0 P25 4 · P75 8 · max 13
Cast same turn as drawn 36%

The "good card" funnel

142 brought · 68 players
Brought to game
142
Ever drawn
42
Reached battlefield
22
Still on board at game end
8

Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.0pp

Players who cast this card win 28% of the time (n=22) , vs 25% when it never left the library (n=83).

When players drew this card but left it in hand, they won 23% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.9pp; 95% confidence interval -15.0pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

43 instances
2.3%
Library
18.6%
Battlefield
37.2%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Striding Shotcaller // Run the Play card

Striding Shotcaller

{G} {U}
Creature — Troll Druid
Reach Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
0 / 4

Run the Play

{X} {G} {U}
Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Brian Valeza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.