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Part of Secrets of Strixhaven
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Creature — Troll Druid // Sorcery
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Secrets of Strixhaven Commander (SOC)
Card Preview
Striding Shotcaller // Run the Play
0%
Decklist Inclusion
Times Brought
142
Decks Running
70
In Decks
389
Decklist Inclusion
0%
Format
Card text
Striding Shotcaller
Creature — Troll Druid
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
0 / 4
Run the Play
Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Brian Valeza
Final zone distribution
43 instances2.3%
Library
18.6%
Battlefield
37.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
67 decks
-
2
Berta, Wise Extrapolator
1 decks
-
3
Doctor Doom, King of Latveria
1 decks
-
4
Ms. Bumbleflower
1 decks
-
5
Vhal, Candlekeep Researcher
1 decks
-
6
Zimone, Paradox Sculptor
1 decks
The "good card" funnel
142 brought · 68 playersBrought to game
142
Ever drawn
42
Reached battlefield
22
Still on board at game end
8
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 28% of the time (n=22) , vs 25% when it never left the library (n=83).
When players drew this card but left it in hand, they won 23% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.9pp; 95% confidence interval -15.0pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
14%
T1
5%
T2
5%
T3
9%
T4
18%
T5
32%
T6-9
18%
T10+
Median
6.0
P25
4
· P75
8
· max
13
Cast same turn as drawn
36%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.