Live Play Data
Strip Mine
Land
·
Vintage Masters (VMA)
3%
Live Inclusion
Times Brought
2089
Decks Running
1023
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=418
9%
T1
10%
T2
14%
T3
16%
T4
16%
T5
29%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
16
Cast same turn as drawn
43%
The "good card" funnel
2089 brought · 747 playersBrought to game
2089
Ever drawn
539
Reached battlefield
418
Still on board at game end
257
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 30% of the time (n=376) , vs 23% when it never left the library (n=1289).
When players drew this card but left it in hand, they won 33% (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +2.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
594 instances3.9%
Library
43.3%
Battlefield
31.1%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
42 decks
-
2
Hearthhull, the Worldseed
37 decks
- 3 Zhulodok, Void Gorger 31 decks
-
4
Toph, the First Metalbender
27 decks
-
5
Giada, Font of Hope
26 decks
- 6 Molecule Man 20 decks
-
7
Grand Arbiter Augustin IV
14 decks
- 8 Ultron, Artificial Malevolence 14 decks
-
9
Teval, the Balanced Scale
13 decks
-
10
Muldrotha, the Gravetide
12 decks
Card text
Strip Mine
Land
Vintage Masters (VMA)
·
Rare
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.