Live Play Data
Strip Mine
Land
·
Vintage Masters (VMA)
2%
Live Inclusion
Times Brought
2997
Decks Running
1386
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=603
9%
T1
12%
T2
14%
T3
15%
T4
15%
T5
29%
T6-9
6%
T10+
Median
4
P25
3
· P75
7
· max
16
Cast same turn as drawn
44%
The "good card" funnel
2997 brought · 1010 playersBrought to game
2997
Ever drawn
778
Reached battlefield
603
Still on board at game end
370
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 31% of the time (n=537) , vs 23% when it never left the library (n=1852).
When players drew this card but left it in hand, they won 33% (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +3.6pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
862 instances4.1%
Library
42.9%
Battlefield
31.9%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
48 decks
- 2 Zhulodok, Void Gorger 43 decks
-
3
Hearthhull, the Worldseed
42 decks
-
4
Giada, Font of Hope
40 decks
-
5
Toph, the First Metalbender
36 decks
- 6 Molecule Man 23 decks
-
7
Lord Windgrace
20 decks
-
8
Grand Arbiter Augustin IV
19 decks
-
9
Teval, the Balanced Scale
19 decks
-
10
Muldrotha, the Gravetide
16 decks
Card text
Strip Mine
Land
Vintage Masters (VMA)
·
Rare
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.