Live Play Data
Strip Mine
Land
·
Vintage Masters (VMA)
2%
Live Inclusion
Times Brought
770
Decks Running
424
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=169
7%
T1
8%
T2
15%
T3
19%
T4
14%
T5
30%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
16
Cast same turn as drawn
43%
The "good card" funnel
770 brought · 322 playersBrought to game
770
Ever drawn
230
Reached battlefield
169
Still on board at game end
102
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 29% of the time (n=158) , vs 24% when it never left the library (n=444).
When players drew this card but left it in hand, they won 39% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -1.7pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
254 instances3.9%
Library
40.2%
Battlefield
33.1%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
19 decks
- 2 Zhulodok, Void Gorger 15 decks
- 3 Molecule Man 13 decks
-
4
Lumra, Bellow of the Woods
12 decks
-
5
Giada, Font of Hope
10 decks
-
6
Toph, the First Metalbender
8 decks
-
7
Teval, the Balanced Scale
7 decks
-
8
Grand Arbiter Augustin IV
6 decks
-
9
Krenko, Mob Boss
6 decks
-
10
Oloro, Ageless Ascetic
6 decks
Card text
Strip Mine
Land
Vintage Masters (VMA)
·
Rare
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.