Strip Mine
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Strip Mine
Final zone distribution
402 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 38 decks
-
2
Lumra, Bellow of the Woods
35 decks
-
3
Giada, Font of Hope
30 decks
-
4
Hearthhull, the Worldseed
30 decks
-
5
Muldrotha, the Gravetide
19 decks
- 6 Molecule Man 15 decks
-
7
Toph, the First Metalbender
15 decks
-
8
Azusa, Lost but Seeking
13 decks
-
9
Lord Windgrace
13 decks
- 10 Omnath, Locus of the Void 12 decks
The "good card" funnel
1792 brought · 698 playersOnce cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=223) , vs 25% when it never left the library (n=998).
When players drew this card but left it in hand, they won 30% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -0.5pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.