Stuffy Doll
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Stuffy Doll
Final zone distribution
101 instancesCommanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
30 decks
-
2
Firkraag, Cunning Instigator
13 decks
- 3 Dawnsire, Sunstar Dreadnought 10 decks
-
4
Smaug the Impenetrable
7 decks
-
5
Piru, the Volatile
5 decks
-
6
Wayta, Trainer Prodigy
5 decks
-
7
Grothama, All-Devouring
4 decks
-
8
Legolas, Master Archer
4 decks
-
9
Maarika, Brutal Gladiator
4 decks
-
10
Ashling the Pilgrim
3 decks
The "good card" funnel
416 brought · 192 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=57) , vs 23% when it never left the library (n=233).
When players drew this card but left it in hand, they won 14% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -9.8pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.