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Part of Modern Horizons 3
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Stump Stomp // Burnwillow Clearing
Sorcery // Land
·
Modern Horizons 3 (MH3)
1%
Decklist Inclusion
Times Brought
387
Decks Running
199
In Decks
1345
Decklist Inclusion
1%
Format
Card text
Stump Stomp
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Burnwillow Clearing
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Volkan Baǵa
Final zone distribution
99 instances5.1%
Library
26.3%
Battlefield
42.4%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
16 decks
-
2
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
10 decks
-
3
Pantlaza, Sun-Favored
8 decks
-
4
Cloud, Ex-SOLDIER
6 decks
-
5
Kibo, Uktabi Prince
6 decks
-
6
Anzrag, the Quake-Mole
5 decks
-
7
Aragorn, the Uniter
5 decks
-
8
Bello, Bard of the Brambles
5 decks
-
9
Pako, Arcane Retriever
5 decks
-
10
Zilortha, Strength Incarnate
5 decks
The "good card" funnel
388 brought · 194 playersBrought to game
388
Ever drawn
87
Reached battlefield
63
Still on board at game end
26
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 26% of the time (n=58) , vs 21% when it never left the library (n=240).
When players drew this card but left it in hand, they won 36% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -5.9pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
14%
T1
5%
T2
6%
T3
11%
T4
19%
T5
40%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
19%
(3 / 63 cast on T2)
Cast same turn as drawn
45%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.