collections_bookmark Part of Modern Horizons 3
Stump Stomp // Burnwillow Clearing card art
Live Play Data

Stump Stomp // Burnwillow Clearing

Sorcery // Land · Modern Horizons 3 (MH3)
5%
Live Inclusion
Times Brought
965
Decks Running
453
Median Cast Turn
5
Drawn → Played
69%
Format

First-cast turn

n=149
11%
T1
5%
T2
13%
T3
11%
T4
12%
T5
42%
T6-9
5%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 17% (8 / 149 cast on T2) Cast same turn as drawn 40%

The "good card" funnel

966 brought · 419 players
Brought to game
966
Ever drawn
216
Reached battlefield
149
Still on board at game end
65

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 27% of the time (n=138) , vs 24% when it never left the library (n=618).

When players drew this card but left it in hand, they won 34% (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -3.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

247 instances
3.2%
Library
26.3%
Battlefield
40.9%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games
Card text
Stump Stomp // Burnwillow Clearing card Stump Stomp // Burnwillow Clearing back face

Stump Stomp

{1} {R/G}
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Burnwillow Clearing

Land
This land enters tapped. {T}: Add {R} or {G}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Volkan Baǵa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.