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Part of Modern Horizons 3
Live Play Data
Stump Stomp // Burnwillow Clearing
Sorcery // Land
·
Modern Horizons 3 (MH3)
5%
Live Inclusion
Times Brought
965
Decks Running
453
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=149
11%
T1
5%
T2
13%
T3
11%
T4
12%
T5
42%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
17%
(8 / 149 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
966 brought · 419 playersBrought to game
966
Ever drawn
216
Reached battlefield
149
Still on board at game end
65
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 27% of the time (n=138) , vs 24% when it never left the library (n=618).
When players drew this card but left it in hand, they won 34% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -3.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
247 instances3.2%
Library
26.3%
Battlefield
40.9%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
32 decks
-
2
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
18 decks
-
3
Bello, Bard of the Brambles
17 decks
-
4
Cloud, Ex-SOLDIER
17 decks
-
5
Kibo, Uktabi Prince
15 decks
-
6
Pako, Arcane Retriever
14 decks
-
7
Pantlaza, Sun-Favored
14 decks
-
8
Aragorn, the Uniter
10 decks
-
9
Maarika, Brutal Gladiator
10 decks
-
10
Rocco, Street Chef
10 decks
Card text
Stump Stomp
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Burnwillow Clearing
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.