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Part of Modern Horizons 3
Live Play Data
Stump Stomp // Burnwillow Clearing
Sorcery // Land
·
Modern Horizons 3 (MH3)
5%
Live Inclusion
Times Brought
1306
Decks Running
573
Median Cast Turn
5.5
Drawn → Played
68%
Format
First-cast turn
n=204
14%
T1
4%
T2
11%
T3
9%
T4
12%
T5
45%
T6-9
5%
T10+
Median
5.5
P25
3
· P75
7
· max
13
On curve
19%
(9 / 204 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
1307 brought · 521 playersBrought to game
1307
Ever drawn
300
Reached battlefield
204
Still on board at game end
89
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 30% of the time (n=192) , vs 25% when it never left the library (n=845).
When players drew this card but left it in hand, they won 30% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -1.3pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
342 instances5.3%
Library
26.0%
Battlefield
39.8%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
35 decks
-
2
Cloud, Ex-SOLDIER
27 decks
-
3
Bello, Bard of the Brambles
22 decks
-
4
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
20 decks
-
5
Aerid Konstrari
19 decks
-
6
Kibo, Uktabi Prince
17 decks
-
7
Aragorn, the Uniter
15 decks
-
8
Pantlaza, Sun-Favored
15 decks
-
9
Pako, Arcane Retriever
14 decks
-
10
Maarika, Brutal Gladiator
13 decks
Card text
Stump Stomp
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Burnwillow Clearing
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.