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Stump Stomp // Burnwillow Clearing card art
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Stump Stomp // Burnwillow Clearing

Sorcery // Land · Modern Horizons 3 (MH3)
Times Brought
167
Decks Running
95
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Stump Stomp // Burnwillow Clearing card Stump Stomp // Burnwillow Clearing back face

Stump Stomp

{1} {R/G}
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Burnwillow Clearing

Land
This land enters tapped. {T}: Add {R} or {G}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Volkan Baǵa

Final zone distribution

39 instances
2.6%
Library
23.1%
Battlefield
33.3%
Graveyard
10.3%
Exile

The "good card" funnel

167 brought · 98 players
Brought to game
167
Ever drawn
33
Reached battlefield
23
Still on board at game end
9

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.1pp

Players who cast this card win 25% of the time (n=17) , vs 24% when it never left the library (n=102).

Observed gap +0.7pp; 95% confidence interval -12.1pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
9%
T1
9%
T2
4%
T3
13%
T4
26%
T5
30%
T6-9
9%
T10+
Median 5 P25 4 · P75 8 · max 14
On curve 17% (2 / 23 cast on T2) Cast same turn as drawn 40%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.