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Stump Stomp // Burnwillow Clearing card art
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Stump Stomp // Burnwillow Clearing

Sorcery // Land · Modern Horizons 3 (MH3)
Times Brought
483
Decks Running
236
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Stump Stomp // Burnwillow Clearing card Stump Stomp // Burnwillow Clearing back face

Stump Stomp

{1} {R/G}
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Burnwillow Clearing

Land
This land enters tapped. {T}: Add {R} or {G}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Volkan Baǵa

Final zone distribution

117 instances
1.7%
Library
30.8%
Battlefield
35.9%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

483 brought · 230 players
Brought to game
483
Ever drawn
103
Reached battlefield
71
Still on board at game end
36

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 26% of the time (n=55) , vs 25% when it never left the library (n=272).

When players drew this card but left it in hand, they won 30% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.6pp; 95% confidence interval -6.6pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=71
17%
T1
8%
T2
6%
T3
10%
T4
20%
T5
32%
T6-9
7%
T10+
Median 5 P25 2 · P75 7 · max 14
On curve 25% (6 / 71 cast on T2) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.