Sulfur Falls card art
Live Play Data

Sulfur Falls

Land · Marvel Super Heroes Commander (MSC)
41%
Live Inclusion
Times Brought
820
Decks Running
466
Median Cast Turn
3
Drawn → Played
78%
Format

Sulfur Falls appears in 41% of tracked Commander decks in its color identity, with 78% of drawn copies reaching the battlefield and a median first-cast turn of 3.

Sulfur Falls shows up in 41% of the Commander decks tracked on Playgroup Live, making it a reliable fixture in blue-red and Grixis shells. Across 710 tracked games, it has been brought to the table 826 times and cast 165 times.

As a conditional dual land, Sulfur Falls enters untapped only when you already control an Island or a Mountain. In practice that condition is met often enough that 78% of drawn copies are played before the game ends, with a median first play on turn 3. The mode of the cast-turn distribution is turn 2, which is consistent with players opening it alongside a basic and laying it untapped early. 90% of cast copies finish the game still on the battlefield, reflecting the straightforward permanence of lands in Commander.

The broader deck-inclusion signal from tracked decklist data sits at 9.1% of all decks with red and blue in their identity, a sober reminder that Sulfur Falls competes with a deep bench of dual lands. Players who bring it tend to be running Izzet or Grixis commanders, with Rootha, Mastering the Moment leading the field by a wide margin.

At a glance
  • 41% of tracked Commander decks in its color identity include Sulfur Falls
  • T3 median first-cast turn, with a cluster as early as turn 2
  • 78% of drawn copies are played before the game ends
  • 90% battlefield stickiness once played
  • 383 distinct players have brought Sulfur Falls to a tracked game
  • 26% draw rate per game it is included in, typical for a singleton land

First-cast turn

n=165
15%
T1
21%
T2
17%
T3
10%
T4
9%
T5
25%
T6-9
2%
T10+
Median 3 P25 2 · P75 6 · max 12
Cast same turn as drawn 48%

The "good card" funnel

826 brought · 383 players
Brought to game
826
Ever drawn
212
Reached battlefield
165
Still on board at game end
148
78%

Of 826 Sulfur Falls copies brought to games, 212 were drawn, 165 of those were played, and 90% of played copies remained on the battlefield at game's end.

≥ -8.3pp

Players who cast this card win 24% of the time (n=165) , vs 26% when it never left the library (n=554).

When players drew this card but left it in hand, they won 36% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.5pp; 95% confidence interval -8.3pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

239 instances
2.9%
Library
61.9%
Battlefield
15.1%
Graveyard
7.1%
Exile

The vast majority of Sulfur Falls copies that were never interacted with stay in the library all game, a structural fact of 100-card singleton. Of the copies that were observed, most finished on the battlefield.

Commanders that played this card

in tracked games

Rootha, Mastering the Moment anchors the top-commander list with a lead over the field, but Sulfur Falls spreads across Izzet, Grixis, and Jeskai commanders, reflecting its broad color-identity fit.

Frequently Asked

How often is Sulfur Falls drawn in a Commander game?
In 710 tracked games where Sulfur Falls was in the deck, it was drawn 26% of the time. That is consistent with singleton rates in a 100-card deck. Of 212 instances that reached a player's hand, 78% were played before the game concluded.
What turn does Sulfur Falls usually hit the battlefield?
Median first-cast turn is 3. The mode is turn 2, pointing to a meaningful share of openers where Sulfur Falls pairs with a basic Island or Mountain and comes in untapped right away. The p75 sits at turn 6, so a solid portion of copies are drawn mid-game and played later.
Does casting Sulfur Falls correlate with winning?
24% of participations where Sulfur Falls was played ended in a win for that player, versus 26% when it stayed in the library. The delta is very small and the confidence interval crosses zero, so no directional lift is visible in the data so far. As a land, Sulfur Falls contributes to mana consistency rather than generating a discrete swing moment, which makes a measurable win-rate bump unlikely to surface cleanly at this sample size.
Is Sulfur Falls legal in Commander?
Yes. Sulfur Falls is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is blue and red, so it is only eligible for Commander decks whose commander includes both colors.
Which commanders most often run Sulfur Falls?
Rootha, Mastering the Moment leads the tracked dataset by a clear margin, followed by Éowyn, Shieldmaiden and Zinnia, Valley's Voice. Most of the top commanders share blue-red or Grixis identity. The data is well-spread: 383 distinct players have brought Sulfur Falls to a game, and no single player accounts for more than a small fraction of all instances, lending reasonable breadth to the signal.
How does Sulfur Falls compare to other dual lands in Commander?
Sulfur Falls is one of the "check lands," a cycle of rare duals that enter untapped conditionally on controlling a basic land type. Their main appeal is price and availability compared to fetch-shock combinations. The 9.1% deck-inclusion rate across all tracked decklists in its color identity reflects genuine competition from shock lands, triomes, and other duals rather than any weakness of the card itself. In Playgroup Live's tracked game sample, 41% of decks that actually played games included it, skewing toward committed Izzet and Grixis builders.