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Sulfur Falls card art
Live Play Data

Sulfur Falls

Land · Marvel Super Heroes Commander (MSC)
43%
Live Inclusion
Times Brought
1436
Decks Running
763
Median Cast Turn
3
Drawn → Played
79%
Format

Sulfur Falls appears in 43% of tracked Commander decks and reaches the battlefield 94% of the time once played, with a median first-cast turn of 3 across 1228 tracked games.

Sulfur Falls sits in 43% of the Commander decks tracked on Playgroup Live, making it one of the more consistent dual-land choices for any deck touching blue and red. The card appears in 763 of the 1789 distinct decks that have played a live tracked game.

The key behavioral number is draw-to-play: 79% of drawn copies were played before the game ended. Median first play lands on turn 3, with a wide spread from turn 1 through turn 8 at the 90th percentile. Once it hits the battlefield, it stays there 94% of the time. That stickiness is expected for a land with no activated sacrifice ability, but it confirms Sulfur Falls rarely runs into removal.

The commander distribution is broad. 589 distinct players have brought Sulfur Falls to a tracked game, and no single player accounts for more than 2% of all instances. That spread gives the numbers a solid cross-meta foundation rather than reflecting any one player's habits. The card sees play across Izzet, Grixis, and Jeskai commanders, consistent with its blue-red color identity covering the overlap between those archetypes.

At a glance
  • 43% of tracked Commander decks include Sulfur Falls
  • T3 median first-play turn across all tracked games
  • 79% of drawn copies were played before the game ended
  • 94% battlefield stickiness once Sulfur Falls enters play
  • 589 distinct players have brought this card to a tracked game
  • 26% draw rate, in line with singleton odds in a 100-card deck

First-cast turn

n=295
17%
T1
20%
T2
15%
T3
11%
T4
10%
T5
24%
T6-9
4%
T10+
Median 3 P25 2 · P75 6 · max 23
Cast same turn as drawn 52%

The "good card" funnel

1442 brought · 589 players
Brought to game
1442
Ever drawn
375
Reached battlefield
295
Still on board at game end
276
79%

Of 1442 Sulfur Falls copies brought to games, 375 were drawn, 295 of those were played, and the overwhelming majority stayed on the battlefield through the end of the game.

≥ -3.8pp

Players who cast this card win 26% of the time (n=290) , vs 24% when it never left the library (n=949).

When players drew this card but left it in hand, they won 34% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.4pp; 95% confidence interval -3.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

418 instances
3.1%
Library
66.0%
Battlefield
12.0%
Graveyard
6.5%
Exile

Most Sulfur Falls copies finish on the battlefield, which is structurally unusual compared to the typical singleton that never leaves the library. It reflects a land that gets played early and then simply stays in play for the rest of the game.

Commanders that played this card

in tracked games

Doctor Doom, Rootha, and Captain America each appear in roughly 33 to 38 tracked decks, a distribution that spans Izzet, Grixis, and Jeskai commanders and shows Sulfur Falls earns its slot across the blue-red overlap rather than clustering in any single archetype.

Frequently Asked

How often is Sulfur Falls drawn in a Commander game?
In 1228 tracked games where Sulfur Falls was in the deck, it was drawn 26% of the time. That aligns with singleton base rates in a 100-card deck. Of 375 instances that reached a hand, 79% were played before the game ended. The remainder is largely a game-length effect: lands drawn very late often never resolve before the table is decided.
What turn does Sulfur Falls usually enter the battlefield?
Median first-play turn is 3, with the 25th percentile at turn 2 and the 75th at turn 6. The distribution is front-loaded: a strong cluster of plays on turns 1 through 3, representing opening-hand keeps and early draws, with a long tail out to turn 8 at the 90th percentile. For a land that enters untapped only when you already control an Island or a Mountain, that early cluster is a directional signal that players are building their mana bases to meet the condition quickly.
Does casting Sulfur Falls correlate with winning?
The cast-vs-library win-rate delta is small and the confidence interval crosses zero, so no directional claim is warranted here. Win rate when cast is 26% across 290 observations, and win rate when the card stayed in the library is 24% across 949 observations. For a land whose job is mana fixing rather than generating advantage, a near-zero delta is the expected outcome.
Is Sulfur Falls legal in Commander?
Yes. Sulfur Falls is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its blue-red color identity restricts it to Commander decks whose commander has both blue and red in their color identity.
Which commanders most commonly run Sulfur Falls?
Across Playgroup Live's tracked games, Doctor Doom, King of Latveria and Rootha, Mastering the Moment lead the raw deck-count list, each appearing in 38 tracked decks running Sulfur Falls. Captain America, Team Leader follows at 33. The spread reaches across Izzet, Grixis, and Jeskai color identities, which reflects the land's general utility for any commander touching both blue and red.
How concentrated is the Sulfur Falls data among a small group of players?
The data is well-spread. 589 distinct players have brought Sulfur Falls to at least one tracked game, and the single heaviest contributor accounts for only 2% of all instances. That low concentration means the behavioral numbers are not skewed by any one player's preferences or play style, and the patterns we see so far reflect a genuine cross-meta sample.