Sulfuric Vortex card art
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Sulfuric Vortex

{1} {R} {R} · Enchantment · Dominaria Remastered (DMR)
Times Brought
517
Decks Running
223
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sulfuric Vortex card

Sulfuric Vortex

{1} {R} {R}
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Dominaria Remastered (DMR) · Rare · Illustrated by Greg Staples

Final zone distribution

90 instances
1.1%
Library
52.2%
Battlefield
11.1%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

517 brought · 199 players
Brought to game
517
Ever drawn
88
Reached battlefield
54
Still on board at game end
47

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.4pp

Players who cast this card win 22% of the time (n=46) , vs 23% when it never left the library (n=303).

When players drew this card but left it in hand, they won 16% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.6pp; 95% confidence interval -9.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
0%
T2
28%
T3
11%
T4
24%
T5
33%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 6 · max 11
On curve 28% (15 / 54 cast on T3) Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.