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Part of Final Fantasy
·
Enchantment Creature — Saga Horror
·
Final Fantasy (FIN)
Live Play Data
Summon: Anima
0%
Live Inclusion
Times Brought
136
Decks Running
81
Median Cast Turn
—
Drawn → Played
26%
Format
First-cast turn
n=9Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
138 brought · 78 playersBrought to game
138
Ever drawn
34
Reached battlefield
9
Still on board at game end
3
Final zone distribution
41 instances7.3%
Battlefield
34.1%
Graveyard
9.8%
Exile
48.8%
Hand
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
29 decks
-
2
Tom Bombadil
12 decks
-
3
Narci, Fable Singer
7 decks
-
4
Vincent Valentine // Galian Beast
5 decks
-
5
Y'shtola, Night's Blessed
3 decks
-
6
Edea, Possessed Sorceress
2 decks
-
7
Kenrith, the Returned King
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Sephiroth, Planet's Heir
2 decks
-
10
The Wandering Minstrel
2 decks
Card text
Summon: Anima
Enchantment Creature — Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
4 / 4
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Esuthio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.