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Part of Final Fantasy
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Enchantment Creature — Saga Dog
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Final Fantasy (FIN)
Live Play Data
Summon: G.F. Cerberus
0%
Live Inclusion
Times Brought
151
Decks Running
74
Median Cast Turn
—
Drawn → Played
44%
Format
First-cast turn
n=16Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
151 brought · 74 playersBrought to game
151
Ever drawn
36
Reached battlefield
16
Still on board at game end
11
≥ -18.8pp
Players who cast this card win 22% of the time (n=16) , vs 20% when it never left the library (n=96).
When players drew this card but left it in hand, they won 26% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -18.8pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
27.5%
Battlefield
32.5%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
12 decks
-
2
Vivi Ornitier
9 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
5
Terra, Herald of Hope
3 decks
-
6
Fire Lord Azula
2 decks
-
7
Kenrith, the Returned King
2 decks
-
8
Prismari, the Inspiration
2 decks
-
9
Riku of Many Paths
2 decks
-
10
Tom Bombadil
2 decks
Card text
Summon: G.F. Cerberus
Enchantment Creature — Saga Dog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
3 / 3
Final Fantasy (FIN)
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Rare
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Illustrated by Kevin Glint
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.