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Part of Final Fantasy
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Enchantment Creature — Saga Moogle
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Final Fantasy Commander (FIC)
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Summon: Good King Mog XII
1%
Decklist Inclusion
Times Brought
257
Decks Running
137
In Decks
750
Decklist Inclusion
1%
Format
Card text
Summon: Good King Mog XII
Enchantment Creature — Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
4 / 4
Final Fantasy Commander (FIC)
·
Rare
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Illustrated by Andrea Radeck
Final zone distribution
68 instances1.5%
Library
26.5%
Battlefield
27.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
76 decks
-
2
Terra, Magical Adept // Esper Terra
15 decks
-
3
Mog, Moogle Warrior
10 decks
-
4
Yuna, Hope of Spira
5 decks
-
5
Garnet, Princess of Alexandria
4 decks
-
6
Narci, Fable Singer
3 decks
-
7
Yuna, Grand Summoner
3 decks
-
8
Alphinaud Leveilleur
2 decks
-
9
Go-Shintai of Life's Origin
2 decks
-
10
The Wandering Minstrel
2 decks
The "good card" funnel
257 brought · 130 playersBrought to game
257
Ever drawn
64
Reached battlefield
41
Still on board at game end
18
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 31% of the time (n=36) , vs 21% when it never left the library (n=171).
When players drew this card but left it in hand, they won 16% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.7pp; 95% confidence interval -3.1pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
0%
T2
10%
T3
10%
T4
12%
T5
59%
T6-9
7%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
34%
(5 / 41 cast on T5)
Cast same turn as drawn
24%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.