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Summon: Ixion card art
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Summon: Ixion

{2} {W} · Enchantment Creature — Saga Unicorn · Final Fantasy Commander (FIC)
Times Brought
550
Decks Running
235
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Summon: Ixion card

Summon: Ixion

{2} {W}
Enchantment Creature — Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Ben Wootten

Final zone distribution

114 instances
3.5%
Library
26.3%
Battlefield
39.5%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

550 brought · 217 players
Brought to game
550
Ever drawn
107
Reached battlefield
80
Still on board at game end
30

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.7pp

Players who cast this card win 35% of the time (n=63) , vs 26% when it never left the library (n=310).

When players drew this card but left it in hand, they won 32% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.1pp; 95% confidence interval +1.7pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
0%
T1
5%
T2
11%
T3
15%
T4
23%
T5
35%
T6-9
11%
T10+
Median 5.0 P25 4 · P75 7 · max 14
On curve 16% (9 / 80 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.