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Summon: Kujata card art
Live Play Data

Summon: Kujata

{5} {R} · Enchantment Creature — Saga Ox · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
332
Decks Running
162
Median Cast Turn
8.0
Drawn → Played
51%
Format

First-cast turn

n=38
0%
T1
0%
T2
5%
T3
3%
T4
3%
T5
50%
T6-9
39%
T10+
Median 8.0 P25 7 · P75 10 · max 21
On curve 16% (2 / 38 cast on T6) Cast same turn as drawn 25%

The "good card" funnel

332 brought · 152 players
Brought to game
332
Ever drawn
75
Reached battlefield
38
Still on board at game end
19

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 23% of the time (n=34) , vs 17% when it never left the library (n=218).

When players drew this card but left it in hand, they won 22% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -8.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

79 instances
6.3%
Library
24.1%
Battlefield
39.2%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Summon: Kujata card

Summon: Kujata

{5} {R}
Enchantment Creature — Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Lightning — This creature deals 3 damage to each of up to two target creatures. II — Ice — Up to three target creatures can't block this turn. III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
7 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Alexandre Honoré

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.