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Summon: Kujata card art
Live Play Data

Summon: Kujata

{5} {R} · Enchantment Creature — Saga Ox · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
577
Decks Running
261
Median Cast Turn
8
Drawn → Played
57%
Format

First-cast turn

n=71
0%
T1
0%
T2
4%
T3
4%
T4
7%
T5
52%
T6-9
32%
T10+
Median 8 P25 6 · P75 10 · max 21
On curve 25% (7 / 71 cast on T6) Cast same turn as drawn 25%

The "good card" funnel

578 brought · 246 players
Brought to game
578
Ever drawn
124
Reached battlefield
71
Still on board at game end
34

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 30% of the time (n=61) , vs 19% when it never left the library (n=377).

When players drew this card but left it in hand, they won 21% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.9pp; 95% confidence interval -0.2pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

138 instances
3.6%
Library
24.6%
Battlefield
38.4%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games
Card text
Summon: Kujata card

Summon: Kujata

{5} {R}
Enchantment Creature — Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Lightning — This creature deals 3 damage to each of up to two target creatures. II — Ice — Up to three target creatures can't block this turn. III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
7 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Alexandre Honoré

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.