collections_bookmark Part of Final Fantasy
Summon: Magus Sisters card art
Live Play Data

Summon: Magus Sisters

{4} {G} · Enchantment Creature — Saga Faerie · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
579
Decks Running
259
Median Cast Turn
7
Drawn → Played
65%
Format

First-cast turn

n=91
0%
T1
3%
T2
0%
T3
5%
T4
16%
T5
59%
T6-9
15%
T10+
Median 7 P25 5 · P75 9 · max 17
On curve 25% (15 / 91 cast on T5) Cast same turn as drawn 27%

The "good card" funnel

580 brought · 239 players
Brought to game
580
Ever drawn
141
Reached battlefield
91
Still on board at game end
30

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.7pp

Players who cast this card win 20% of the time (n=83) , vs 19% when it never left the library (n=345).

When players drew this card but left it in hand, they won 21% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -7.7pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

155 instances
2.6%
Library
19.4%
Battlefield
41.3%
Graveyard
8.4%
Exile

Commanders that played this card

in tracked games
Card text
Summon: Magus Sisters card

Summon: Magus Sisters

{4} {G}
Enchantment Creature — Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put three +1/+1 counters on target creature. • Defense! — Put a shield counter on target creature. You gain 3 life. • Fight! — This creature fights up to one target creature an opponent controls. Haste
5 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Rui Maruyama

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.