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Part of Final Fantasy
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Enchantment Creature — Saga Knight
·
Final Fantasy (FIN)
Card Preview
Summon: Primal Odin
1%
Decklist Inclusion
Times Brought
356
Decks Running
174
In Decks
1002
Decklist Inclusion
1%
Format
Card text
Summon: Primal Odin
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
5 / 3
Final Fantasy (FIN)
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Rare
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Illustrated by Nino Is
Final zone distribution
102 instances3.9%
Library
18.6%
Battlefield
40.2%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
26 decks
-
2
Tom Bombadil
23 decks
-
3
Jin Sakai, Ghost of Tsushima
21 decks
-
4
Sidar Jabari of Zhalfir
14 decks
-
5
Zenos yae Galvus // Shinryu, Transcendent Rival
9 decks
-
6
Narci, Fable Singer
6 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
-
8
Aminatou, Veil Piercer
4 decks
-
9
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
-
10
Glissa Sunslayer
3 decks
The "good card" funnel
357 brought · 165 playersBrought to game
357
Ever drawn
85
Reached battlefield
48
Still on board at game end
19
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 40% of the time (n=45) , vs 21% when it never left the library (n=232).
When players drew this card but left it in hand, they won 16% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.1pp; 95% confidence interval +5.3pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
0%
T2
0%
T3
17%
T4
8%
T5
60%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
11
On curve
31%
(3 / 48 cast on T6)
Cast same turn as drawn
30%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.