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Part of Final Fantasy
·
Enchantment Creature — Saga Knight
·
Final Fantasy (FIN)
Live Play Data
Summon: Primal Odin
2%
Live Inclusion
Times Brought
527
Decks Running
252
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=74
0%
T1
0%
T2
1%
T3
16%
T4
9%
T5
62%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
42%
(11 / 74 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
528 brought · 239 playersBrought to game
528
Ever drawn
125
Reached battlefield
74
Still on board at game end
32
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 39% of the time (n=70) , vs 25% when it never left the library (n=333).
When players drew this card but left it in hand, they won 16% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +3.5pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances3.4%
Library
21.9%
Battlefield
38.4%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
40 decks
-
2
Terra, Magical Adept // Esper Terra
38 decks
-
3
Jin Sakai, Ghost of Tsushima
22 decks
-
4
Sidar Jabari of Zhalfir
21 decks
-
5
Zenos yae Galvus // Shinryu, Transcendent Rival
13 decks
-
6
Narci, Fable Singer
8 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
6 decks
-
8
Vincent Valentine // Galian Beast
6 decks
-
9
Aminatou, Veil Piercer
5 decks
-
10
The Wandering Minstrel
5 decks
Card text
Summon: Primal Odin
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
5 / 3
Final Fantasy (FIN)
·
Rare
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.