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Part of Final Fantasy
·
Enchantment Creature — Saga Elemental
·
Final Fantasy (FIN)
Live Play Data
Summon: Shiva
1%
Live Inclusion
Times Brought
238
Decks Running
115
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
10%
T4
3%
T5
63%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
18%
(1 / 40 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
238 brought · 114 playersBrought to game
238
Ever drawn
65
Reached battlefield
40
Still on board at game end
12
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 21% of the time (n=38) , vs 24% when it never left the library (n=148).
When players drew this card but left it in hand, they won 31% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.2pp; 95% confidence interval -17.0pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances16.9%
Battlefield
39.4%
Graveyard
11.3%
Exile
32.4%
Hand
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
39 decks
-
2
Tom Bombadil
17 decks
-
3
Tidus, Yuna's Guardian
9 decks
-
4
Yuna, Grand Summoner
8 decks
-
5
Atraxa, Praetors' Voice
4 decks
-
6
Hylda of the Icy Crown
4 decks
-
7
Lulu, Stern Guardian
3 decks
-
8
Jill, Shiva's Dominant // Shiva, Warden of Ice
2 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Omega, Heartless Evolution
2 decks
Card text
Summon: Shiva
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
4 / 5
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Fajareka Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.