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Part of Final Fantasy
·
Enchantment Creature — Saga Elemental
·
Final Fantasy (FIN)
Live Play Data
Summon: Shiva
1%
Live Inclusion
Times Brought
289
Decks Running
142
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=46
0%
T1
0%
T2
4%
T3
9%
T4
7%
T5
61%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
20%
(3 / 46 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
289 brought · 140 playersBrought to game
289
Ever drawn
77
Reached battlefield
46
Still on board at game end
15
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 21% of the time (n=41) , vs 24% when it never left the library (n=182).
When players drew this card but left it in hand, they won 27% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.0pp; 95% confidence interval -16.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances17.9%
Battlefield
39.3%
Graveyard
9.5%
Exile
33.3%
Hand
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
44 decks
-
2
Tom Bombadil
25 decks
-
3
Tidus, Yuna's Guardian
10 decks
-
4
Yuna, Grand Summoner
9 decks
-
5
Atraxa, Praetors' Voice
6 decks
-
6
Hylda of the Icy Crown
5 decks
-
7
Zur, Eternal Schemer
4 decks
-
8
Jill, Shiva's Dominant // Shiva, Warden of Ice
3 decks
-
9
Lulu, Stern Guardian
3 decks
-
10
Sephiroth, Planet's Heir
3 decks
Card text
Summon: Shiva
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
4 / 5
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Fajareka Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.